RPGDot Network    
   

 
 
Sea Dogs
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
NWN 2 - Two Prestige Classes Revealed @ NWN 2 Warcry
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Kalia
Eager Tradesman
Eager Tradesman




Joined: 07 Jan 2005
Posts: 30
Location: Arizona
NWN 2 - Two Prestige Classes Revealed @ NWN 2 Warcry
   

Papermonk, NWN 2 fan on assignment for <a href="http://www.nwn2news.net">NWN 2 News</a> at A-KoN, had a chance to sit down and talk with NWN 2 developers. In the discussion, two new PrCs were revealed: <blockquote><em><ul><li>Eldrich Knight
<br><li>Warpriest</li></ul>
<br>
<br>And I'll give more detail later about the whole thing - but, wow. Just.. wow. The videos, the shots - none of that begins to do the game justice and it will rock your world.</em></blockquote>Read it <a href="http://nwn2.warcry.com/#54915">at Warcry</a> and participate on the <a href="http://nwn2forums.bioware.com/forums/viewtopic.html?topic=484425&forum=95&sp=0#4161063" target="_blank">official forums</a>.
Post Sat Jun 10, 2006 2:24 am
 View user's profile
Strauss
Guest






Slight correction
   

PM is staff on assignment for nwn2news, not a fan. FYI
Post Sat Jun 10, 2006 2:25 am
 
Kalia
Eager Tradesman
Eager Tradesman




Joined: 07 Jan 2005
Posts: 30
Location: Arizona
   

Well, technically yes, this is true.
Post Sat Jun 10, 2006 2:47 am
 View user's profile
Roqua
High Emperor
High Emperor




Joined: 02 Sep 2003
Posts: 897
Location: rump
Re: Slight correction
   

quote:
Originally posted by Strauss
PM is staff on assignment for nwn2news, not a fan. FYI


Well, he sure sounds pretty fan-like.
_________________
Vegitarian is the Indian word for lousey hunter.
Post Sun Jun 11, 2006 6:00 am
 View user's profile
Lucky Day
Guest






   

There's some new developments on NWN2 that says that any multiplayer play will require all players to have a copy of the area mod for walkmeshes. A huge blow for PW's and MP in general. I hope email gets fixed soon
Post Sun Jun 11, 2006 5:07 pm
 
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Just send it name [at] rpgdot.com, Lucky Day. Individual emails work but our submission address uses a group and the groups are broken.
_________________
Editor @ RPGDot
Post Sun Jun 11, 2006 11:44 pm
 View user's profile
Kalia
Eager Tradesman
Eager Tradesman




Joined: 07 Jan 2005
Posts: 30
Location: Arizona
   

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=484524&forum=100

This is the thread that Darren Monahan created in response to the revelation that players will have to have a local copy of a module to play on a PW. Here's what he wrote as well:

quote:
Hello everyone,

We just wanted to clear up some rumors and/or misconceptions about what a client will need in order to play a multiplayer or persistent world game in NWN2.

We are making every effort to prevent the need for the server(s) to distribute scripts, dialogs, or any other proprietary data to the client so that it can be examined or reverse engineered.

The key thing we need to distribute to the client is the walkmesh for the level, which is data that tells the game how and where people can walk, as well as pathfinding information. This doesn't include scripts or any other text assets.

Hope that clears things up a little bit.

Thanks!

Darren Monahan
Executive Producer
Obsidian Entertainment, Inc.


The discussion is around 8 pages right now but can be followed from that thread.


Last edited by Kalia on Mon Jun 12, 2006 1:38 am; edited 1 time in total
Post Mon Jun 12, 2006 12:43 am
 View user's profile
Kalia
Eager Tradesman
Eager Tradesman




Joined: 07 Jan 2005
Posts: 30
Location: Arizona
   

As both a PW and a campaign player, I can honestly say that the PW crowd is the biggest bunch of worry warts on the planet. There is time to get this sorted out and the fact that it's new to US doesn't mean that it's new to THEM. There's not a guy at OE who doesn't know how vibrant the PW community is and they have stated over and over that they are supportive of and hear this community.

Personally, I think they need to infuse the Biobsidian boards with Valium until after the game is released. It seems like every week there's some "OH MY GOD THE GAME IS SO GONNA SUXOR BECAUSE XXX IS MISSING OR THEY DIDN"T INCLUDE THIS FEATURE" type of issue. I have faith that these guys want to turn out a quality game and that they are indeed aware of the questions and concerns of all the different aspects of the community.
Post Mon Jun 12, 2006 12:48 am
 View user's profile
Guest







   

Uh... could someone enlighten a poor non-tech/modding noob as to what this means?

Just the short, sweet version
Post Mon Jun 12, 2006 4:03 pm
 



All times are GMT.
The time now is Sun Apr 07, 2019 5:23 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.