RPGDot Network    
   

 
 
The Chronicles of Ny
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Opinions of M&M 9
  View previous topic :: View next topic
RPGDot Forums > CRPGs General

Author Thread
Hexmaster
Noble Knight
Noble Knight




Joined: 17 Jan 2002
Posts: 206
Location: Bristol, England
   

I have bought M&M 9.

I have to say I am very pleased with it.
No moans at all.........
No buggy stuff..........(yet ?)

I like everything I have seen so far.

I have a Human Fighter (now Crusader), a Half Orc Fighter (now Crusader), and 2 Elf Initiates. I want one to be a Scholar (then Mage)and the other to be Healer (then Druid.
I have my Crusaders with AC's of 46 and 38, my Inits are only 15 & 17.

Love the skills/promote style

Skills I find essential are PERCEPTION at least a 3. This "highlights" all useful accessible doors in towns (Green for friendly, Red for danger).
IDENTIFY at least 3 for stuff you find. Level 2 is not quite good enough. I am now finding level 3 probably isn't either.
MERCHANT for haggling pricewise.
BLADE & SHIELD should all be raised to EXPERT ASAP for fighter types.
BOW to EXPERT for Inits in back row.
ARMSMASTER next for fighter types
One init has HEAL as quickspell and the other has SPARKS (very useful for dispersing crowds....eventually)

They are all level 9 at present.

I have 3 NPC's, Forad Wotsisface, the girl from the bank (adds to gold % collected but crap at fighting) and an assassin I picked up in a tavern (not that I usually do that sort of thing you understand)

So we are 7.

I find the game excellent to play. Storyline is good so basically well done to 3DO/NWC.
A wishlist would be:
Have a means of adding notes to map
Being able to Print Out your characters stats & inventory etc;

Top Game...........



Post Wed Apr 03, 2002 12:21 pm
 View user's profile
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Yepp, I like it.. not quite like the other Might and Magic games, but it is almost bug-free, and overall a very good game.
Post Wed Apr 03, 2002 3:57 pm
 View user's profile
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

Now Maylander, to call this bug-free might be a little misleading. There are several instances (Imp quest, promo text) that aren't technically bugs, but could (at best) be called REALLY bad design.

That said, it's a pretty good game, and has been extremely stable on my rig.
Post Wed Apr 03, 2002 5:05 pm
 View user's profile
Guest







   

Despite the Keep bug, I think it's the best one in the series yet. It most certainly beats Wizardry8 (but I was always partial to M&M over Wiz). I've played M&M 3,4,5,6,and 7. I only played 3,4, and 5 to completion...got sick of 6 and 7...and didn't want to play 8. I love how there isn't massive amounts of monsters anymore. I personally thought that was getting old and unrealistic. I love what they did to the skills...much better implementation than 6 and 7.
Post Wed Apr 03, 2002 9:01 pm
 
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

It is basically bug-free compared to other roleplaying games such as Gothic or Might and Magic 8.

The only RPG which is less buggy is probably Baldur's Gate 2(which is, perhaps, the best RPG ever).
Post Wed Apr 03, 2002 10:27 pm
 View user's profile
Joey Nipps
Orcan High Command
Orcan High Command




Joined: 03 Jan 2002
Posts: 849
Location: Outer Space
   

Perhaps we have different definitions of buggy . So far (I am not nearly finished) I have found numerous instances of "crevaces" where I get totally stuck and cannot move at all - totally locks my machine and I have to reboot to get out of it). As well, I have found several spots in the game where the creatures (Half Orcs in Castle Dook) just stand in their spots and let me shoot them with arrows until they die - they do nothing at all to defend themselves. Again in Castle Dook, if you run a creature to the door - exit and then reenter the creature will just stand there letting you kill it without moving or defending at all.

_________________
When everything else in life seems to fail you - buy a vowel.
Post Thu Apr 04, 2002 12:21 pm
 View user's profile
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

Played it for app. 20minutes now - have to say that I am not overly impressed. Not bad, but hell, THAT's the LiTech engine *g*?????

_________________
Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com
Post Thu Apr 04, 2002 4:52 pm
 View user's profile
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

Rendelius,

Stick with it. I'm in the third town now, and the game's starting to grow on me. Still no addiction like previous installments, but getting better. Make sure you do the Imp quest properly (check elsewhere on this board). The fact that I wasted 10 hours of playing on this bug did not help endear the game to me....
Post Fri Apr 05, 2002 12:49 am
 View user's profile
Guest







   

Referring to the Imp quest at the Keep, they should have had the bottom door locked from the outside. If this was done there wouldn't be a bug.
Post Fri Apr 05, 2002 12:04 pm
 
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Joey Nipps:
Have you played Gothic? If you have then you know what "buggy" is. You will not be able to play that game for 10 minuttes without encountering a bug, or crashing the entire game. Sometimes the sky turns into a yellow substance, and the same goes for the water.

Sometimes the water actually dissappears, or even worse, it appears out of nowhere in the middle of the rice fields.

MM9 has got a lot of bugs compared to Baldur's Gate 1 and 2, but not compared to the real kings of bugs.
Post Fri Apr 05, 2002 7:46 pm
 View user's profile
jasuk70
Eager Tradesman
Eager Tradesman




Joined: 05 Apr 2002
Posts: 30
Location: London
   

I've found it dissapointing to start with. But started to enjoy more now. Though re-starting the Keep quest is a pain. My favouite RPG released recently has to be Wizardry 8. Thoroughly enjoyed that and for the first time in ages had me doing all night sessions (Well at the weekend)

I still remember MM III on my amiga as one of the best RPG games i used to play. I'm hoping MM9 keeps the interest up and doesn't turn into a monotonous game. Time to get back and sort out this keep once and for all.

Jas
Post Fri Apr 05, 2002 7:54 pm
 View user's profile
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Yepp, you do that, and good luck to you! I didn't experience any critical bugs after the Keep bug, but save a lot just in case.
Post Fri Apr 05, 2002 7:56 pm
 View user's profile
jasuk70
Eager Tradesman
Eager Tradesman




Joined: 05 Apr 2002
Posts: 30
Location: London
   

Thanks to people posting here I've AT LAST managed to compleat the Anskram Keep. One thing i did notice, when i killed the Last Imp coming out of the fire pit, you get a Trill sound notifying you that the Quest log has been updated. (Check your log when you are sure you have done it, there are no sections in a "Secret" location i found, if it wasnt updated then something has gone wrong, i'd apply the patch as well to make sure)

Thanks again,

Jas
Post Sat Apr 06, 2002 8:31 am
 View user's profile
Loremaster
Village Leader
Village Leader




Joined: 31 Mar 2002
Posts: 88
Location: Hampshire, England
   

I haven't found Gothic remotely buggy, although I have to say the interface took some getting used to, being designed by a left-handed martian.

M&M9 on the other hand IS buggy, and I have yet to return to the Keep with the patch installed to see if I can finish that quest without having to delete files and redo the dungeon. Full marks to 3DO for getting out a patch that addresses this bug so quickly, no marks whatsoever for failing to tell us whether the patch results in your automatically being credited with the quest reward if you have killed all the imps. If you still have to do the workround of deleting the files and replaying the Keep then it is NOT a fix.
Post Sat Apr 06, 2002 9:19 am
 View user's profile
jasuk70
Eager Tradesman
Eager Tradesman




Joined: 05 Apr 2002
Posts: 30
Location: London
   

Unfortunaly, i did need to re-do the keep after installing the patch. If you save outside the keep, delete the keep minisave files and then reload and go back in, you can complete the quest. (It was a lot quicker second time round and due to this i managed to get my characters up another level and get lots of items and money again as well so it wasnt all too bad)

Jas
Post Sat Apr 06, 2002 9:53 am
 View user's profile


Goto page 1, 2, 3  Next
All times are GMT.
The time now is Tue Apr 16, 2019 8:26 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.