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What I would like to see changed in the game.
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RPGDot Forums > Morrowind - General

Author Thread
The Hurricane
Tempered Warlord
Tempered Warlord




Joined: 01 Jun 2002
Posts: 299
Location: The Sword Coast
Jst curious..
   

Mattias,

You've said that Morowind isn't really an rpg in your book...or a least not a very good one. So, I'm just curious - what is your favorite rpg game? or what do you think is the best example of what an rpg should be?

I still think Morrowind is a sweet game, and maybe the upcoming patch will make it even better. I'm playing both Morrowind and Gothic right now...and I'm currently more addicted to Morrowind.
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Post Mon Jun 17, 2002 3:00 am
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GhanBuriGhan
Noble Knight
Noble Knight




Joined: 03 May 2002
Posts: 208
   

Couple of reasons why NPCs are not static:

- They move around
- They look at you and each other
- They can follow you around or lead you in quests.
- Their dialogue is affected by how much they like you
- Their clothes, armor, weaponry is WYSIWYG, shopowners may even use items you sell them (put them on)
- They react to your clothing
- Guards attack monsters that wander into town, NPCs accompanying you will join you in a fight.
- They can be admired, bribed, threatened, taunted

Gothics NPCs were still better, but that doesnt make MW's bad.
Post Mon Jun 17, 2002 9:23 am
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Mattias Kreku
Magister of the Light
Magister of the Light




Joined: 13 Jun 2002
Posts: 387
Re: Jst curious..
   

quote:
Originally posted by The Hurricane
Mattias,

You've said that Morowind isn't really an rpg in your book...or a least not a very good one. So, I'm just curious - what is your favorite rpg game? or what do you think is the best example of what an rpg should be?

I still think Morrowind is a sweet game, and maybe the upcoming patch will make it even better. I'm playing both Morrowind and Gothic right now...and I'm currently more addicted to Morrowind.


Morrowind has the best character development system since Wasteland (old tech rpg from 1988) which I still consider the best RPG ever made. They are similar in the way that you can train your skills by just using them alot all the while it's also possible to train them at a teacher. That combination is what works best for me. It's the gameplay part of Morrowind that makes it fail as a real rpg (in my opinion).

If you want to try out Wasteland for yourself you can get it for free (and legally) from www.the-underdogs.org as the authors have released it to that site as free-ware. Just remember to download the paragraph book too

=Fixed your post. -Val=

To be more specific: http://www.the-underdogs.org/game.php?id=2425



Last edited by Mattias Kreku on Tue Jun 18, 2002 12:02 pm; edited 3 times in total
Post Mon Jun 17, 2002 1:59 pm
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Pinnen
Wearer of the Hat
Wearer of the Hat




Joined: 19 May 2002
Posts: 7092
Location: The Sandy Beach Resort
   

This is truly an amusing thread!
Anyway, if anyone cares to read it anymore, iŽd like to see different monsters/wildlife during the night in a game. Some undead and vampires walking the earth on a stormy night, werewolfŽs (and regular wolfs) howling at the fullmoon, wich appears once a game-month = good day-and-night-cycles. Bandits lurking by the side of the road during the evening, you name it. Night-creatures at night, for short.
And more "alive" NPCs. Sleeping at night, working at day. And burglars operating in the cities at night. So sometimes when you break in to sleeping NPC, sneaking around his house, youŽll bump into another thief wich youŽll have to challenge or split the loot with.
Can you tell I like the Nights?
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Post Mon Jun 17, 2002 4:43 pm
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Mattias Kreku
Magister of the Light
Magister of the Light




Joined: 13 Jun 2002
Posts: 387
   

I think I put out the wrong adress to Wasteland before, so I added a direct link to Wasteland's game page. Just to be sure.

Enjoy!

Ps. This game is not for graphics fanatics..
Post Tue Jun 18, 2002 3:57 pm
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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

quote:
Originally posted by Pinnen
... howling at the fullmoon, wich appears once a game-month = good day-and-night-cycles...

You should look up sometime during night. There are two moons. A big one and a small one. A white one and a redish one. They have phases and travel across the sky at different speeds. And they actualy do travel across the sky, just like the sun does.

And all the astrological signs that you can pick at the character creation actually have their constallations in the night sky. They glow blue and a little brighter than the rest of the stars.
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Post Tue Jun 18, 2002 4:53 pm
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Pinnen
Wearer of the Hat
Wearer of the Hat




Joined: 19 May 2002
Posts: 7092
Location: The Sandy Beach Resort
   

Yeah, I know there are two moons... I just meant as a metaphore. IŽd like to see this in any game, not just morrowind. The nightsky in this game is by far the most beautiful iŽve seen in any game so far. I just miss those nightcreatures
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Post Tue Jun 18, 2002 5:35 pm
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Mattias Kreku
Magister of the Light
Magister of the Light




Joined: 13 Jun 2002
Posts: 387
   

Ok, I'm gonna post two screenshots to better describe what I don't like about Morrowind.. and I want to see changed in TES4.

Look at this:



I know it is a dark picture, but I am sure you can see the guy resting one of his (dead) shoulders on the ladder and the rest of his body sticking out into the air. Now THAT is spooky. Physics anyone?
Post Wed Jun 19, 2002 12:12 am
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Mattias Kreku
Magister of the Light
Magister of the Light




Joined: 13 Jun 2002
Posts: 387
   

Here's another one.. I wonder if this place looks like this in every copy of Morrowind?



Ok, I know those daedra dudes are helluva constructors, but this?!
Post Wed Jun 19, 2002 12:14 am
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Cam
Eager Tradesman
Eager Tradesman




Joined: 08 May 2002
Posts: 39
Location: Melbourne, Australia
   

Personally I'd LOVE to see the barter screen changed to a slider for Amount Sold/Cost. I'd be happy selling Daedric stuff for 5000 if it didn't take 10-20 minutes to painstakingly crank it down to that amount.
Post Wed Jun 19, 2002 1:06 am
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