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Vision: A New RPG From Octagon
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Moriendor
Black Ring Leader
Black Ring Leader




Joined: 19 Jul 2001
Posts: 1306
Location: Germany
Vision: A New RPG From Octagon
   

<a href="http://www.rpg-vision.com/" target="_blank">Vision</a> is an all new RPG from <a href="http://www.octagon1.com/" target="_blank">Octagon Entertainment</a> and <a href="http://www.altarinteractive.com/" target="_blank">ALTAR Interactive</a>. It's scheduled for release in late 2005. Here's the press release:<blockquote><em><center><strong>Octagon Entertainment and ALTAR interactive Unveil New RPG</strong></center> <br> <br>Octagon Entertainment, the interactive entertainment industry's leading agency, announced today an exclusive agreement of representation with ALTAR interactive to find a worldwide publisher for the previously unannounced role-playing game Vision, which is scheduled for completion in late 2005. <br> <br>Vision is the next stride forward in the evolution of modern role-playing games. Exceptional graphics, true-to-life NPC behavior and a finely tuned balance between raw action and deep story development are the essential elements that will make the title irresistible to RPG fans. <br> <br>"Octagon is very pleased to work with a game that is backed by such an experienced development team. ALTAR's talent is evident in the foundation they have created for Vision," said Kirk Owen, president of Octagon Entertainment. "The animations are outstanding and the level design is excellent. This game really turns your head." <br> <br>"We welcome this opportunity to work with the leading entertainment software agency," said Mr. Martin Klima, director of ALTAR interactive. "It allows us to concentrate on the creative side of development and at the same time we are confident we are going to get the best deal possible." <br> <br>Features:<ul type="disc"><li>Unrivaled visuals featuring real-time inverse kinematics through animation blending along with lifelike 3D models, textures and lighting <br><li>Dynamic and thrilling combat with diverse weapons, spells and combat styles; advanced AI fully utilizing the 3D environment in combat <br><li>Highly artistic, coherent level design inviting creative strategies <br><li>Fresh take on fantasy setting with believable behavior of both your party and the enemies; malleable characters give your party a unique dynamic <br><li>"Inner sight" mode that reveals hidden magic, cryptic meanings and subtle connections in a visually amazing way <br><li>Tight story with twists and surprises communicated through the in-game cinematics and branching dialogue system <br><li>Extensive system of magic items and skills; enemies ranging from lithe pixies to thundering ogres</ul></em></blockquote>
Post Fri Apr 09, 2004 11:35 am
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corwin
On the Razorblade of Life
On the Razorblade of Life




Joined: 10 Jun 2002
Posts: 8376
Location: Australia
   

Is it just me, or does this sound like a load of manure!! When are these things going to stop sounding like this. I've never even heard of these people.
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Post Fri Apr 09, 2004 11:37 am
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

It is hard to disentangle all the marketing speak and buzz words...some screenshots would really help. Altair made UFO: Aftermath which was moderately successful, so they have some form.
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Post Fri Apr 09, 2004 11:55 am
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altar int. did games like fish fillets, original war or ufo: aftermath
and their "parent" firm, altar, is author of our popular local PnP RPG and some board games
ben
Post Fri Apr 09, 2004 11:56 am
 
Roqua
High Emperor
High Emperor




Joined: 02 Sep 2003
Posts: 897
Location: rump
   

Corwin is angry.

I think it looks good minus the RT "action" combat, but I say that about everything. I would rather they had told more about the game than the graphics though. And any company that makes a game for deprived x-com fans is all right in my eyes. I just wish the smaller dev houses would cater more to the niche markets, like TB fans, because if they don't no one will.
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Post Sat Apr 10, 2004 2:12 am
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