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VtM: Bloodlines - Interview @ HomeLAN
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Moriendor
Black Ring Leader
Black Ring Leader




Joined: 19 Jul 2001
Posts: 1306
Location: Germany
VtM: Bloodlines - Interview @ HomeLAN
   

HomeLAN has posted an <a href="http://www.homelanfed.com/index.php?id=21309" target="_blank">interview</a> with Trokia joint CEO Leonard Boyarsky to find out more about his company's 'Vampires' sequel.<blockquote><em><strong>HomeLAN</strong> - How did Trokia Games get the gig to develop Bloodlines and how did the team get to use Valve's Source engine? <br> <br><strong>Leonard Boyarsky</strong> - Vampire: The Masquerade - Bloodlines all started when Scott Lynch from Valve called and invited us to come check out their Source Technology – the same technology used to power Half-Life 2. Once we saw what they were doing, especially in terms of the facial animation system, we were hooked. With the help of Valve, we then began talking to Activision about making an RPG using the Source Technology. Activision suggested we use the Vampire: The Masquerade license, and here we are today.</em></blockquote>
Post Fri Mar 05, 2004 4:57 pm
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Chekote
Where’s my Banana?!?!
Where’s my Banana?!?!




Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green
   

They claim that the movie is 100% engine rendered, no CGI.

I dont see how personaly. A lot of it looks like it is, but there are parts that I would be VERY VERY amazed if its in engine (e.g. the part where the huge fireball comes from the sky and destroys the forest).
_________________
IMHO my opinion is humble
Post Fri Mar 05, 2004 5:00 pm
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