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Kalia
Eager Tradesman
Joined: 07 Jan 2005
Posts: 30
Location: Arizona |
Game Developers Conference 2006 Details Announced |
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Tons of interesting topics will be covered at the next Game Developers Conference to be held in March in San Jose, California. MMO strategies, attracting women into game design, technical topics galore and games into film are just some of the topics to be covered. You can read the entire list here: http://www.cmpevents.com/GD06/a.asp?option=C&V=1. Thanks to Gamasutra.com!
Last edited by Kalia on Thu Nov 10, 2005 5:35 pm; edited 3 times in total |
Thu Nov 10, 2005 9:39 am |
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Lorgosin
Head Merchant
Joined: 10 Aug 2002
Posts: 69
Location: Sweden |
Game DEVELOPERS Conference. It's about game DEVELOPMENT. Design is only a small part of it. |
Thu Nov 10, 2005 9:42 am |
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XVampireX
Keeper of the Gates
Joined: 30 Jun 2005
Posts: 100
Location: Beneath Heaven, But Above Earth. |
quote: Originally posted by Lorgosin
Game DEVELOPERS Conference. It's about game DEVELOPMENT. Design is only a small part of it.
You are right about the first part completely, but second part, partly... Design is the basis behind the game, even though it's small (And not even so... It takes a while to just get to the final design plan). _________________ "All that is necessary for the triumph of evil is that good men do nothing" -Edmund Burke. Mentioned in Castlevania: Symphony of the Night. |
Thu Nov 10, 2005 1:01 pm |
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Kalia
Eager Tradesman
Joined: 07 Jan 2005
Posts: 30
Location: Arizona |
Thanks and corrected. It was an inadvertent slip of the keyboard....way too much work this week. I appreciate the assistance. |
Thu Nov 10, 2005 5:31 pm |
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Lorgosin
Head Merchant
Joined: 10 Aug 2002
Posts: 69
Location: Sweden |
quote: Originally posted by XVampireX
quote: Originally posted by Lorgosin
Game DEVELOPERS Conference. It's about game DEVELOPMENT. Design is only a small part of it.
You are right about the first part completely, but second part, partly... Design is the basis behind the game, even though it's small (And not even so... It takes a while to just get to the final design plan).
Actually the part played by the designers (and programmers) gets larger as the game gets smaller. For most AAA games the main cost comes from asset creation (Art, level design, sound and writing, where art is the largest money sink). GDC is a conference made up of lectures. Largely because the cost of paying the designers is small compared with the rest of the team the proportion of lectures about design is generally not much greater than any other part (Audio, Business & Legal, Production, Programming and Visual Arts). Most people get that impression that design dominate however, since that is the part the major gamer sites reports on. As an engineer, however, I am personally most interested in the technical solutions somewhat misleadingly placed in the cathegory "programming". Design is actually a lesser part of the work (because design is hard work) put into games than most people think. That's not to say it isn't the most important part, just that it isn't by far the most costly for most AAA games. A comparison may be that a plot outline is the most important part of a book, but you also need someone who can write well and someone who can print it. The secret is in the execusion, not the blueprint.
Kalia: That's ok. |
Thu Nov 10, 2005 8:12 pm |
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