RPGDot Network    
   

 
 
Grafan
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Sigil Games Online: Development Update
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Sigil Games Online: Development Update
   

Brad McQuaid, CEO of Sigil Games has entered a fairly detailed post into their forums giving a development report on their unannounced project. Here's a sample:<blockquote><em>Between January and March we have a huge milestone we'll be working on. I'm not sure what to call it... some might call it an 'alpha' although those terms are used so loosely now, I'm not even sure what one is. One might say it's our production mode, but then our environment team is already in production mode.
<br>
<br>I guess it's better described: we are putting together a small subset of the game, and both a subset in terms of geography as well as gameplay. We're taking a small section of the world and filling it out with art assets and content, and then making sure the graphics and gameplay programming is there to support it.
<br>
<br>Why? Well, there are a lot of reasons. One, we've seen many MMOGs put off 'putting most things together' until too late, especially gameplay. Two, it proves a lot both to ourselves and our publisher. And three, it really gets the game designers away from the 'designing' and heavy into the implementing and tweaking and testing of gameplay. It is SO important to us for that to be true, and to be true soon. I still feel very strongly that one of the reasons EQ turned out so well was because we had gameplay, albeit simplistic, in and usable very quickly. So many other games, including projects I've been involved with since, seem to have waited a long time for that... waited until the tools were 'just right' or the engine 'just right' or until the content on paper is fleshed out 'just a little bit more'.</em></blockquote>Link!.


Last edited by Dhruin on Thu Jan 01, 2004 9:48 pm; edited 1 time in total
Post Thu Jan 01, 2004 9:35 pm
 View user's profile
Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

Could we get a link on that? thx!
Post Thu Jan 01, 2004 9:36 pm
 View user's profile
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Again? Look, I'm on holidays - I'm not doing links!

Thanks, Ammon.
_________________
Editor @ RPGDot
Post Thu Jan 01, 2004 9:50 pm
 View user's profile
Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

hehe, thanks.

Interesting reading -- at least i know now that the official website might go up in February. But if they make it for X-Box2, i wont be very interested... interesting stuff... we'll see in a couple months what the heck they are making...
Post Thu Jan 01, 2004 10:42 pm
 View user's profile



All times are GMT.
The time now is Sat Apr 20, 2019 4:47 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.