RPGDot Network    
   

 
 
Arx Fatalis
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Ihave a question about guilds, clans, houses
  View previous topic :: View next topic
RPGDot Forums > Morrowind - General

Author Thread
Greb Jnnayr
Village Leader
Village Leader




Joined: 08 Dec 2001
Posts: 75
Ihave a question about guilds, clans, houses
   

When you become a Guildmaster, is there any advantages, benefits?
Post Wed Aug 14, 2002 6:48 pm
 View user's profile
XeroX
The MasterCopy
The MasterCopy




Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands
   

You get a stronghold at a sertain rank.
_________________
The original RED poster (retired now)
=Moderator of The SportsFans Club=
=member of The NFG + Shadows + WWW + PC=

To join the Sportfans PM me
www.feyenoord.com
Post Wed Aug 14, 2002 6:55 pm
 View user's profile
sauron38
Rara Avis
Rara Avis




Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

Major ones, No.

I can only think of one off the top of my head. A Telvanni quest requires you to get an amulet from a Morag Tong officer. If you are the Morag Tong Grandmaster, you do not have to fight the fellow for it, he will just hand it over.
_________________
Make good choices.
Post Wed Aug 14, 2002 6:55 pm
 View user's profile
Spawnster
Keeper of the Gates
Keeper of the Gates




Joined: 30 Apr 2002
Posts: 105
   

if there's no real advantage in being the top guy in a guild then what's the poing Bethseda put it in MW anyway? why wasn't it fully developed. i just can't understand it man.
_________________
DO YOU HAVE WHAT IT TAKES TO TAKE WHAT I'VE GOT?
Post Thu Aug 15, 2002 7:22 am
 View user's profile
Zaphod
Village Dweller
Village Dweller




Joined: 15 Aug 2002
Posts: 9
Guildmaster
   

Besides the fortress, there are a few other advantages. You automatically become the Hortator for that house, and the disposition of house members (and people in the surrounding area like Balmora, for instance, if you become Grandmaster of House Hlaalu) jumps quite a bit, so it's easier to deal with them. On the flipside, until you become Hortator of Houses Telvanni and Redoran, members of those houses become more hostile towards you.

The fortress is a cool enough reward tho, especially when you can mod it to death! I'm currently working on "Beeblebrox Manor", a mod for Rethas Manor (the House Hlaalu fortress) that will be posted very soon. It expands the fortress considerably with a larger manor house, a HUGE multi-level Redoran architecture basement and a second tower that actually belongs to the player, as well as a smithy, a handful of master trainers and a bevy of rare books and training books. Look for it early next week on most of the mod sites.
Post Thu Aug 15, 2002 4:34 pm
 View user's profile



All times are GMT.
The time now is Tue Apr 16, 2019 4:38 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.