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Why is there always a battle between games?
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rpggod
Eager Tradesman
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Joined: 24 May 2002
Posts: 30
Location: puerto rico
Why is there always a battle between games?
   

I was wondering why there must always be a warr between people who like 1 game or another why can’t people just play the games they like and stop bothering other people
Like the tread about gothic being better than morrowind I mean I love gothic a lot but I haven’t played morrowind yet and wean I do if it sucks ill just place it in a bin whit daikatan and that will be that if you like a game play all you want if you hate another game stop playing what dou think I would like to hear more on the subject


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Post Fri May 24, 2002 9:03 am
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Joey Nipps
Orcan High Command
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Joined: 03 Jan 2002
Posts: 849
Location: Outer Space
What I would like
   

What I would like to see is some punctuation.
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Post Fri May 24, 2002 11:46 am
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Gig
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Joined: 20 Feb 2002
Posts: 3226
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I think it happens because there is an element out there that doesn't understand the difference between fact and opinion.
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Post Fri May 24, 2002 1:35 pm
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EverythingXen
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Joined: 01 Feb 2002
Posts: 4342
   

People compare and place their favorite games higher for the reasons that humans are both social and territorial. When you buy a game and are happy with it and seek out a community to share how happy you are with it you feel, even slightly, a sense of belonging is formed because you have a point of commonality with perfect strangers.

Now, people from other games outside this new social commonality start attacking yours. There's were territorial steps in. Any place you are, anything you're doing is automatically BETTER than any place anyone else is and anything anyone else is doing until you stop to think about it. That's human nature. That's why you see people battling for their tent cities in public parks instead of moving to another park or outside city limits.

Humans will battle at the slightest provocation to assert dominance. A strict social hierarchy has been enforced by social evolution over the years. Any attack on oneself or one's chosen properties (home, hobbies, spouse, lifestyle) will result in a dominance struggle.

When you get more people together with commonalities, the provacation level is dropped as a whole because there is strength in numbers and thus people are more bold to leap to a defense, knowing others will back them up. This results in the aggressor retreating, continuing to battle (only because in a forum it's ficticious confrontation. In real life how many people would stand toe to toe inciting an angry mob?), or getting others with similar social commonalities to back them up.

Wars start this way. The fact that the tangible results are land, power, and property are mostly just nice incentives to begin battling and win. The true heart of a confronation is the difference in opinion between the factions.

Sport fan mobs can and have torn each other to pieces over differences. Presidents will declare wars. Religions will slay each other in the name of divine goodness. Why would that NOT translate over into comparing and attacking/defending computer games? Same thing as above, different scale.

The great thing about humans is that we're primates and follow basic primate behavior... but we're sentient so we're aware that we're following the basic primate behavior. Which means that when we decided to act on it anyways it's completely our fault.
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Post Fri May 24, 2002 2:22 pm
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Joey Nipps
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Why
   

Right - what EverythingXen said .
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Post Fri May 24, 2002 4:13 pm
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rpggod
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Joined: 24 May 2002
Posts: 30
Location: puerto rico
ouch
   

sorry joy you WILL NEVER EVER see . ? = in my text hehehe o wait you just did hehehe

evrythingxen can i bee you student please teach me master no realy wow that kiked ass are you a counselor or daly lama you rock dude

on the subject of war it sucks nobody should figth for stuped stufe you will never see when you die it plain wrong like vash sayd all you nead is love and peace
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Post Fri May 24, 2002 10:10 pm
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