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Spellmaking
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RPGDot Forums > Morrowind - General

Author Thread
Ican
Captain of the Guard
Captain of the Guard




Joined: 16 Feb 2003
Posts: 185
Location: UK
Spellmaking
   

I'm confused with the spell cost/chance design. I bought a pre-made scroll of open lock, that given my character's combat orientation, meant I couldn't cast very effectively ( or often without running out of mana ).

So, off I ran to Balmora and found a spellmaker in the mage's guild...and decided to make a lesser version of the open lock spell that I was more capable of casting . Strangely, as I was making the spell it calculated that I actually had LESS chance of casting it even though I was only requiring it to open 25 points worth as opposed to 50 points on the scroll. ( I had kept range to a minimum and range to touch only ).

Even stranger, when I went ahead and bought the spell the statistics changed .... to the same cost/chance ratio as the store bought spell which was clearly a superior in the level of locks it could open.

Can anyone explain to me what's going on here ? I'm confused. I've read posts stating that store bought spells are preset with better cost/chance ratio's than ones you make, which I will accept .... but ..... shouldn't the forecasted ratio's in the spellmaker actually work as stated and not change once bought ?
Post Wed Mar 19, 2003 8:56 pm
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cfmdobbie
High Emperor
High Emperor




Joined: 01 Jul 2002
Posts: 1859
Location: London, England
   

I'm a little confused here. You mention buying a scroll of Open that you couldn't cast very effectively? Scrolls always work, regardless of your abilities.

As a fighter, I wouldn't rely on your magical abilities at all if possible. Use scrolls of Open, learn a bit of Security skills and carry around a couple of Journeyman's Lockpicks. The Open scrolls are Ondusi's Unhinging (Open 20-40) and Eshack's Locksplitter (Open 100). The best way to obtain these is to raid smuggler's caves.

I'm afraid I can't help with the spellmaker - I'm mainly a fighter too. I get by perfectly fine with the lockpicks and scrolls mentioned above.
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Post Thu Mar 20, 2003 11:01 am
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Ican
Captain of the Guard
Captain of the Guard




Joined: 16 Feb 2003
Posts: 185
Location: UK
   

Thanks for reply.

My character is really a fighter/mage so ultimately I want his magic skills to be decent. What I intended to say in my previous post was that the generic open spell I bought ( not a scroll ) seems to be far more efficient in cost/chance to cast than if you create the same spell in spellmaker. Furthermore ... its seems spellmaker doesnt correctly state the cost/chance ratios as you "make" spells. The figures I get on completion don't match with those seen on tinkering.
Post Thu Mar 20, 2003 7:30 pm
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Mephisto
Leader of the Senate
Leader of the Senate




Joined: 05 May 2002
Posts: 300
Location: Holland
   

Some premade spells are always more efficient then you could even make yourself. This is done to simulate the 'well known' spells, like the Melf's and Bigby's from D&D. The efficiency in the spellmaking menu seems to be influenced by things like stamina etc.
Post Thu Mar 20, 2003 9:26 pm
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XeroX
The MasterCopy
The MasterCopy




Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands
   

Most thibgs are efected by your fatique. If you are tired most thing will be less effective.
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Post Thu Mar 20, 2003 9:50 pm
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