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Shit. I fucked up the quote. |
Mon Apr 26, 2004 2:52 pm |
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Wolfgarou
Guards Lieutenant


Joined: 29 May 2003
Posts: 163
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Many companies now don't release demos before the final release. Examples are Blizzard, EA and in fact, our own Interplay/Black Isle. It's not considered 'bad marketting' because a demo can sometimes mess up the perspectives of potential customers about the game. Eidos has received lots of bad press due to poor demos in the past (can anybody say Diakatana and frog/mosquito killings?) and I'm sure they're extra careful with such a high profile game as Thief _________________ The world is small, nasty and complicated, and everybody dies alone... - Sam Fisher |
Mon Apr 26, 2004 5:30 pm |
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quote: Originally posted by Wolfgarou
I doubt they will release a demo this time after the disastrous DXIW demo.
quote:
Things do not bode well for title. Specter's new insistence on choice being tyrannical and not wanting to create games for "MIT grads" certainly casts a dark shadow on this title.
Not everybody is "MIT grad" quality and after reading the previews, I'm quite sure the difficulty has been toned down. Honestly, I'm not all that worried about that. After playing almost every stealth game that came out in the past few years (Splinter Cell, Ghost Recon, Rainbow Six, Far Cry, MGS...yada yada), it would be nice to be able to sneak around at a more relaxed pace without having too much trial and error gameplay. But like you said, whether they can deliver a 'Thief-like' experience, we'll have to wait for the final product. Whatever the outcome, I'll definately get the game when it's available in my local store.
The problem lies in this: Niether previous Ion Storm or Looking Glass titles were meant for "MIT Grads." They were not of the complexity exhibited by 4X titles (such as MOO2, etc) or what not. They were smart games to be sure but not "MIT Grad" level. The Specter quote, instead, it is a use of hyperbole to allude to a further unabashed dumbing down of their titles. I can only guess at what you mean by "sneaking around at a more relaxed pace." However, if by that you mean without a need for the level of patience or smarts of previous Thief games, then that is not a "Thief-like experience." I say, if you dont have the patience to play Thief, then play its lesser console counterparts but why would the devs take a title meant for an audience that appreciates games that reward that level of patience and direct it to a different audience? This is little different than what they did in DXIW, IMHO. |
Tue Apr 27, 2004 1:44 am |
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Wolfgarou
Guards Lieutenant


Joined: 29 May 2003
Posts: 163
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What I mean by 'relaxed gameplay' is less trial and errors, and thus less quick saving and reloading. I don't consider this dumbing down, as opposed to DXIW where the interface and gamplay is reduced ALOT. It's more to streamlining in my opinion.
And I doubt I won't have enough patience to play T3 (or the original Thief) after trying much harder stealth games IMHO like Ghost Recon/R6 Go Thief 3! _________________ The world is small, nasty and complicated, and everybody dies alone... - Sam Fisher |
Tue Apr 27, 2004 3:10 am |
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