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The End of Black Isle Studios
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RPGDot Forums > News Comments

Author Thread
Drakesfear
Guest






Those rat bastards!!!!!!!!!!!!!!!1
   

I mourn the passing of one of my favorite game developering group.

The only thing I can hope for it that they get togeather and form there own
personal company. Only then will we be happy, besides......they will BANK on there already present following. Inerplay will rue the day they ever THOUHGT of laying them off.
Post Wed Dec 10, 2003 1:23 am
 
Guest







   

quote:
Originally posted by OctarineDragon
Hmmm... that might actually be close to the truth. If you're right, this means they likely expect FoBoS2 to take less money and possibly even less time to make than they would have to spend on VB to complete that. I imagine re-using the BoS1 engine and adding a little new content is absolutely feasible and certainly cheaper than completing a full-fledged with all-new technology. After all, they've done similar stuff before, even though I must say the results were better than I had expected (IWD2, for example).

Err, Fallout 3 wasn't all-new technology. It used the Jefferson Engine (BG3) which was complete and used to produce 3/4 of BG3 before it was canned. Production had been going on on Fallout 3 for less than a year and it was 1/2 done.

FoBoS2 won't be any faster in production than the first. They both use the same engine (BG:DA's) and the lead on the first one (Chucky Cejones) is gone. They canned Fallout 3 and BIS because they're desparate for cash, and for some reason they think that puking up FOBOS and its sequel will make more money than a game with the support of a large, loyal fanbase.
I mourn for BIS.
I will rejoice at the death of Interplay.
Post Wed Dec 10, 2003 1:39 am
 
Chrisbeddeos
Guest






   

I have heard that fobos is actually cut in two and there
are going to release it in 2 parts.
Post Wed Dec 10, 2003 2:58 am
 
MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

Someone put it nicely on the Interplay boards, even though indirectly.

I wonder if anybody "upstairs" at Interplay counted in their bottom line how much money will be lost by pissing off a very large number of dedicated gamers? I don't suppose they did. But then again, perhaps this is "new age" market strategies. Anybody who plays PC games is "behind times" and therefore irrelevant.

Burn in hell of insolvency, Interplay.

PS let me play a fortune teller here: Interplay will, jelously, guard the FO and BG licence, without anything ever coming out of it. Because some peepsqueek of middle management will have this moronic idea that, since both of those licences had a strong fan following, they are worth a lot of money. Therefore, they cannot be sold because they are worth X amount of $$ on the Interplay's bottom line. This, of course, will result in those licences going into oblivion and becoming forgotten over many years to come.
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Post Wed Dec 10, 2003 4:20 pm
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Arma
Mysterious Lady
Mysterious Lady




Joined: 24 Oct 2003
Posts: 1230
Location: in the middle of hell
   

I am sure that neither of the games (BG, IWD, FO) will go in obvilion for the yaers to come, as IPLY will be broke soon, and the licences will go into good hands. And can hardly believe that such great games will ever be forgotten by their loyal fans.
Post Wed Dec 10, 2003 5:50 pm
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fremd koerper
Guest






the really sad thing about it...
   

it seems like after playing computer games for about 15 years I'm suddenly a member of a small unimportant niche market in an industry that makes games mostly for the mainstream casual gamer (wooaaah, beware of that steep learning curve!!!) and sacrifices the beauty of gameplay for flashy graphics to make some quick money.

holy sh..! its like TV! at some point we'll have commercial breaks every 10 minutes in our favorite FIRST PERSON ACTION SHOOTER TACTICAL rpg.
Post Wed Dec 10, 2003 6:12 pm
 
Roqua
High Emperor
High Emperor




Joined: 02 Sep 2003
Posts: 897
Location: rump
   

I'm with you fremd,

I hate the morification of gaming. I hate that KoTor will win millions of awards because a 4-year old can play it. It is a good game with a good story, but is far from the complex tactical games I enjoy the most, and combat is so easy it is insulting. ToEE will never win an award because you have to think a little to play it. Thinking at all equals steep learning curve today. God forbid someone might have to use their head.

I am glad BIS is closed, when a developer gets too big they turn all moronic and make desicions that just seem crazy. I will gladly wait for the next secret gem by the new-up-and-comers that are un heard of and still love games and have no executive officers or middle managers. Just a bunch of guys and girls that love rpg's. I hope The Fall will be one of these games.

I have no idea how a multi-billion dollar industry can be run so poorly. I think all the rejects with finance and business degrees that can't get jobs at real companies turn to the gaming industry and destroy it with their retardedness. I hate them, and there stupid games for retards.
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Vegitarian is the Indian word for lousey hunter.
Post Wed Dec 10, 2003 8:42 pm
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harpy
Guest






BIS and Interplay
   

Hey,

Does anyone know where BIS was located i.e. Was is USA, Cal.?

Thanks,

Harpy - Is it music to your ears or nose?
Post Wed Dec 10, 2003 10:06 pm
 
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Irvine, California.
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Editor @ RPGDot
Post Wed Dec 10, 2003 10:26 pm
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Guest







   

quote:
Originally posted by Dhruin
Irvine, California.


So BIS was located at the "same" location as Interplay...

Interplay Productions
Attn: Legal Dept.
16815 Von Karman Ave.
Irvine, CA 92606
(949) 553-6655

I thought it was somewhere else?

Well thanks for the info.

H.
Post Wed Dec 10, 2003 10:33 pm
 
Kolian
Guest






...
   

I thought Bioware was working on the BG games?
Post Thu Dec 11, 2003 12:03 am
 
Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Bioware is no longer associated with BIS or Interplay.
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What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound=
Post Thu Dec 11, 2003 12:34 am
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Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
Re: the really sad thing about it...
   

quote:
Originally posted by fremd koerper

holy sh..! its like TV! at some point we'll have commercial breaks every 10 minutes in our favorite FIRST PERSON ACTION SHOOTER TACTICAL rpg.


:]]]
Post Thu Dec 11, 2003 6:02 am
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the mighty stamar
High Emperor
High Emperor




Joined: 01 Feb 2003
Posts: 602
Location: arcata ca, humboldt county
   

Someday I want to do a family tree of gaming companies.

Ok, BIS and Troika are on the same block in Irvine california.

Also Blizzard south ( I worked there like 5 years ago briefly) and Acclaim....

Interplay... you could call it the computer game capitol of the world. In a way. Definitely california is. Inxile is in the irvine suburb called newport beach.

Its a reasonably small town around 10 miles from anaheim, where disneyland is. Im thinking Irvine has 80k people....


Ok, Bioware which is canadian, was orignally the developer of a small strategy game with no sales called infinity wars. When BIS got the Dungeons and dragons license, they contracted Bioware to use their game engine to create the game baldurs gate.
At the same time BIS irvine was making fallout 2.
Now who does what gets sort of confused. Definitely story content is credited to BIS. BIS made IWD IWD2 and planescape torment with the infinity engine. But baldurs gate 1 and 2 were made by bioware as a contract with BIS.
Baldurs gate games have BIS employees in credits but other IE games dont have bioware employees... but I cant be certain of even that as they all have different people involved in them.
Sort of like lionheart was made with reflexive game engine.

code:

Ok so lets do this in ascii lol ( good luck figuring this out)
                                   EA
                                    /
                                  /
                                 Interplay
                                /           \
                               /           Inxile
                            BIS
                         /      \
                        /        \
               Bioware        Troika
               reflexive       Obsidian
                                   




Next point of confusion is that hasbro owns rights to D and D computer games. ok, they sell them to a lot of publishers. In case of these games, first to interplay then to infogrames/atari. Both of these publishers contracted Bioware to make a D and D game, although they are both competitors. So bioware has nothing to do with D and D license.... if u follow.
Post Thu Dec 11, 2003 6:10 am
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OctarineDragon
Head Merchant
Head Merchant




Joined: 28 Nov 2003
Posts: 57
Location: The Void
   

quote:
Originally posted by Anonymous

Err, Fallout 3 wasn't all-new technology. It used the Jefferson Engine (BG3) which was complete and used to produce 3/4 of BG3 before it was canned. Production had been going on on Fallout 3 for less than a year and it was 1/2 done.


Oops - I should have remembered that. Still, it is an untried engine, and I'm pretty sure the costs to finish the product would have been higher. The risk of launching an untried engine on the PC platform seems to cause the console execs at IPLY fearful nightmares these days. Cowards, too, in addition to everything else...

quote:
I will rejoice at the death of Interplay.


I'm afraid so will I nowadays. I just wish they could have gone earlier when I still had those fond memories of Bard's Tale and Dragon Wars. *sigh*
Post Thu Dec 11, 2003 12:02 pm
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