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The Fall: Carsten Strehse Comments on the English Release
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Dhruin
Stranger In A Strange Land
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Joined: 20 May 2002
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The Fall: Carsten Strehse Comments on the English Release
   

Silver Style Lead Designer Carsten Strehse has posted <a href="http://www.silver-style.com/forum/viewtopic.php?t=5988" target="_blank">The official "When will TF be released in English?"</a> thread at the official forums. Here's the details:<blockquote><em>OK, here is the status:
<br>
<br>- Yes, TF will be released in US, UK, Australia and all other English speaking territories. The game will also reach most parts of Asia.
<br>- Yes, we already have partners for those territories.
<br>- Yes, the English version will differ from the German one regarding some features. It will be the latest version (an advancement of the Extended Version if you want so).
<br>- Yes, the release will be nearly simultaniously in the English speaking territories.
<br>- No, we don't now the exact date, because it isn't that easy to coordinate the release on different continents. We are not EA (mercifully Wink).
<br>- No, the English master isn't finished yet.
<br>- What's the reason for the long waiting time? We simply want to release a perfect polished game, that's it.
<br>
<br>One thing we really want to say: Thank you for your patience! </em></blockquote>
Post Fri Jul 08, 2005 1:38 am
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yeesh
Keeper of the Gates
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Joined: 03 May 2002
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Sweet. Tactical combat, post-apocalyptic, and look at all those guns:

http://www.the-fall.com/e/index.php?menu=weapons&model=heavy

Now that's my kind of RPG. Why is it that these sort of games now only come from Germany and eastward? What happened to our rich heritage of X-Com, Fallout, Jagged Alliance? Does anyone else find it odd that gun-RPGs are a no-show in the country most famous for it's crazed love of guns? Whacky.

Quick, somebody flame me for looking forward to a game outside their impossibly convoluted and narrow definition of an RPG!


Last edited by yeesh on Fri Jul 08, 2005 4:58 am; edited 1 time in total
Post Fri Jul 08, 2005 1:47 am
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Gorath
Mostly Harmless
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No tactical combat!
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Post Fri Jul 08, 2005 3:33 am
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Roqua
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quote:
Originally posted by yeesh
Sweet. Tactical combat, post-apocalyptic, and look at all those guns:

http://www.the-fall.com/e/index.php?menu=weapons&model=heavy

Now that's my kind of RPG. Why is it that these sort of games now only come from Germany and eastward? What happened to our rich heritage of X-Com, Fallout, Jagged Alliance? Does anyone else find it odd that gun-RPGs are a no-show in the country most famous for it's crazed love of guns? Whacky.

Quick, somebody flame me for looking forward to a game outside their impossibly convuluted and narrow definition of an RPG!


Why would anyone flame you for looking forward to a game? If you where going to get flamed it would be for comparing a game that looks good but has nothing similar to the 2 TBS games and the one tb rpg game you noted. (besides it is a post apx setting, witch is a setting fallout shares, and I guess x-com if you count an alien invasion as an apocolyps.

I agree with you. What happened to good games like the x-coms, JA 1 and 2, and Fo 1 and 2? And the only companies making good games are either indie devs or east of germany (in Russia at Nival).

If you want a JA/x-com type game I'd check out Silent Storm and get the Sentinels expansion. Or wait for Hammer and Sickle (which I think is out now in some countries), and another that looks to be a good rpg, Nightwach, is using the same engine.

"Quick, somebody flame me for looking forward to a game outside their impossibly convuluted and narrow definition of an RPG."

I would say your definition of an rpg is "impossibly convuluted" but mine is narrowly defined. If convoluted means intricate and complicated that is. But at least you mentioned good games when you brought up tactical combat and didn't say Kotor or any nonsense like that (which definitly didn't have tactical combat, or even somewhat challenging combat). I'm damn proud of you, yeesh. If you went all crazy and tried to force the x-coms and JA's out of the TBS genre and into the rpg genre I would say you where being convoluted again, and I'd stick to my narrow definition again. And now I have the time to debate with you and Priest4hire since I quit my job since I'm moving (but I still have to pack and finish school). But i still have more time to show you the correct way things should be catagorized.
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Post Fri Jul 08, 2005 5:03 am
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Roqua
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http://www.abandonia.com/games/38/UFOEnemyUnknown.htm

Thats a good game. This version works with windows and contains a patch that fixes a graphics glitch in xp, so you can play in xp without dosbox. terrorftd and apox is there also, as well as many other games.

I personally think the new game, aftermath is a big step back since they took out good combat, but it is still fun and keeps the atmosphere, if not the heart of the game (tb tactical combat) alive.

JA 1 is there also.
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Post Fri Jul 08, 2005 5:33 am
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yeesh
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I agree with you re: Aftermath. It was mostly fun in its own right, but it certainly couldn't live up to the legacy it was trying to inherit. There's a sequal to that coming down the pike, and it looks like they've changed a lot but time will tell.

I like that abandonia site. I've been spending a lot of time browsing http://www.the-underdogs.org/

I don't think I'm going to be revisiting XCOM, though. I'd been hanging out at the DDO forums and inevitably I got D&D nostalgia, so I replayed Eye of the Beholder, and now I'm cruising through the goldbox game Pools of Darkness. Assuming nothing exiting comes out, I think Wasteland will be next on the list. There were some guns in that.

Speaking of, at the Bear's Pit forum, the old JA die hards are very excited about a Russian game New Jagged Union. The demo has impressed a lot of old schoolers who've hated every other realtime game they've played.

Here's my definition of an RPG: A game is an RPG to the extent that it is focused on developing the power of your character(s).

You might not agree with it, but it's hardly convoluted. And it just happens to fit perfectly over all games that are generally accepted as RPGs, while excluding those that are not.

JA, by the way, I put on the line between strategy and RPG, and I would not dispute anyone's calling it one or the other. I'd think that it would fit your definition in particular. It even has character creation; a tongue-in-cheek version of the beginning of Ultima VI.
Post Fri Jul 08, 2005 7:41 am
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Roqua
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Yeah, I'm playing through Eye of the Beholder 2 again since I've never been able to beat it. I get stuck at the level that has all the spiders. I've got to this point about 50 times and have never figured it out. But I've never had a pure mage in my party (since I don't like mages), so maybe I just had a gimped party. I dont know, we'll see. I might break down and use a walkthrough this time maybe, but then I'd feel like a big sissy.

"A game is an RPG to the extent that it is focused on developing the power of your character(s)."

That would include games like Republic the Revolution, and other games such as Zelda.

"JA, by the way, I put on the line between strategy and RPG, and I would not dispute anyone's calling it one or the other. I'd think that it would fit your definition in particular. It even has character creation; a tongue-in-cheek version of the beginning of Ultima VI."

I agree that it is inbetween rpg and strategy, especially JA 2. But the core of the game is a wargame. If it was made into a p&p game it would be a wargame, not an rpg. The goal of both JA's is to get, hold, and defend new areas. In wargames you can have a fleshed out personality that can guide the decisions you make as a commander, but the purpose of the game isn't to role play a character, but strategy and tactics. So I would define it as a TBS with rpg elements. the ufos/xcoms also have some rpg elements as your strike teams gain in skill and rank. But JA 2 does provide rp opertunities like in the porn shop, etc, but is still safely on the tbs side of the pendulum.
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Post Fri Jul 08, 2005 4:41 pm
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