|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
Immacolata
Village Dweller
Joined: 07 May 2002
Posts: 2
|
Governing attributes and specialty atributes effecting what? |
|
So far this is what I have found out. You attributes do not have any effect on your skills! Not the two attributes you select at start, not the attribute raises you earn throughout the game. The two stats you select at start will yield a one-time bonus to your stats, but otherwise nothing.
It works the other way around, though. The skills that you practice and train in during the leveling will affect the bonuses you receive to stats when leveling. Raise your agility governed blocking skill and divide that number by two, rounding down. That is the multiplier to agility you will receive at leveling. Raise block 4 times and light armor 2 times gives you a multiplier of 6/2=3 in agility.
By rolling a wide variety of characters I think it's safe to say that your starting attributes and two chosen governing stats has a lot less impact on your efficiency as any given class than the choice of race, specialty class and starsign have.
You will be just a good an archer as a breton female born under The Tower as you will with a Redguard born under the Lover (+25 agility). Exactly the same starting skill in Marksmanship.
So your stats are really more dependant on your skills than the other way around! Use a lot of agility based skills, and see high multipliers on that stat when you level, for instance. Each stat has a direct influence on the game, such as your speed of movement, your melee damage, amount of health points, magicka points etc. Just not on any of your skills, oddly. |
Tue May 07, 2002 1:28 pm |
|
|
|
All times are GMT. The time now is Sat Apr 20, 2019 8:51 pm
|
|
|
|
|
|