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'Designing for the Masses' @ Gamespy
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
'Designing for the Masses' @ Gamespy
   

Gamespy continues their feature series exploring the past and future of MMO games with an editorial titled 'Designing for the Masses', which discusses designing MMO games for mass-market success:<blockquote><em>EverQuest, Sony Online Entertainment's bellwether massively multiplayer online game (MMOG), has approximately 460,000 subscribers. According to Jupiter Research, an analyst firm that closely monitors the gaming world, it costs approximately $10 million per year to run an MMOG. That makes EverQuest a financial success. <br> <br>EverQuest's closest competition -- Star Wars Galaxies and Dark Age of Camelot -- have under 300,000 subscribers. That gap suggests that EverQuest is a popular success in a highly competitive market. <br> <br>What EverQuest is not, however, is a mass-market success.</em></blockquote>You can find the article <a href="http://www.gamespy.com/amdmmog/week3/" target="_blank">here</a>.
Post Fri Oct 10, 2003 11:27 am
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20ftwaves
Guest






   

The biggest problem is makers listen to people like raph koster,Koster is an idiot. He says games have to be dumbed down so that the mass market can enjoy them,thats stupid.The mass market will never play MMos.Makers need to design games for gamers not for the average joe who isnt gonna play no matter what.
Post Fri Oct 10, 2003 11:34 am
 
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Well said!
Post Fri Oct 10, 2003 11:44 am
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Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

Tik Tak Toe Online is going 2 b the biggest thing since Sims Online !!!

Seriously, i agree, Koster is a moron. And another thing, they will NEVER get to the mass market. Who are they kidding? Bunch of greedy wishful thinkers. The only thing that will make mass market plausable is if everybody buys something stupid like tik tak toe online. Face it, the mass market are a bunch of idiots too, so it goes to figure that they will enjoy something that is totally idiotic. They arent like us. They have no sense of adventure. They enjoy things like,

AGES 2 to 8

Barney and Friends Online
Spongebob's Great Online Breakthrough
Scratch 'n Sniff Online
Barbie Online

AGES 9 to 13

Britney Spears Online
Spring Fashions Online
Lets Go 2 The Mall Online
Popularity Contest Online

AGES 14 to 21

Tik Tac Toe Online
Marlboro Online
Lets Get Wasted! Online
Smoke a Bowl Online
Counterstrike Online
Party At My House! Online

AGES 22 to 90

Leisure Time Online
Adultery Online
Shopping Online Network
Driving 2 Work Online
Beer Drinkers Online
Basketball Online
Country Music Online
World News Online!

AGES 91 to 120

Who the #%&@ R U? Online

haha.
Post Fri Oct 10, 2003 2:56 pm
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Moriendor
Black Ring Leader
Black Ring Leader




Joined: 19 Jul 2001
Posts: 1306
Location: Germany
   

Hehe, think you forgot *Online Deer Hunter* there, Ammon .
Post Fri Oct 10, 2003 3:02 pm
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GhanBuriGhan
Noble Knight
Noble Knight




Joined: 03 May 2002
Posts: 208
   

I am not so sure. If you look at gaming (in general) from the beginnings in the 70s and 80s to what it is now, it has already come a long way towards a mass market, and ultimately I can think of no other genre that is more suited for the mass market then MOG´s - competiton, interaction, entertainement, escapism - online games can cater to all these needs.
The outcome of this development might not be something that us gamers would like to play, but that is not to say it will not be done and be successful. Look at how many people that said they would never play computer games 10 years ago do so today, then add another ten years and some massive Hollywood-sponsored advertising campaigns, and I wouldnt bet that you could not take online gaming to the mass market...
Post Fri Oct 10, 2003 5:22 pm
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Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

If there is even a slight chance that MMOs could turn mass market, the only way is to get all those kids playing counterstrike or bf1942 and get them set up in a pc gaming cafe or some other place that rents time blocks (say $3 for an hour) for them to play an MMO. Thats where the mass market is for games right now, are in the gaming cafes. And all of them arent playing Everquest: they're playing Counterstrike. Now if there was a game based on Half-Life2 that was an action-packed MMO that required a subscription and internet connectivity, then maybe...
Post Fri Oct 10, 2003 7:51 pm
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Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

... besides, SWG had the perfect chance to hit mass market. The PERFECT chance. Before release, it had the high-end graphics, the Star Wars label, the movie licenses, three new SW related movies (well, two right now) to garner attention, huge HYPE campaign -- and it didnt work! Yes, it succeeded in broadening the overall population for MMOs, but it didnt hit main stream. It didnt happen and most serious MMOers love to hate SWG. Go figure. Also, if dumbing down a game was a good idea, maybe AC2 would have people playing it. Right now, there are like 50 people on their server. Wow. That hit the mini market.

anyway, yes, i wont deny there is a chance, but its not gonna happen any time soon. Developers need to worry about KEEPING US, the hardcore MMOers, HAPPY, because guess what, im a hardcore player that is willing to pay for THREE SUBSCRIPTIONS per month, and im NOT playing ANYTHING right now because there isnt anything out that i would enjoy. Im still waiting for Dragon Empires. Before that i was waiting for SWG, but that game sucks...
Post Fri Oct 10, 2003 8:03 pm
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