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ShaKer
Village Dweller
Joined: 28 Mar 2004
Posts: 4
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I just dug this game out again, and I can't get it to run on XP Pro. Any one have any ideas? I'm on Abit KT7A Raid, with Radeon 9500 pro, 512 system ram,DX9.0b When I start game it acts like its going to start then nothing happens, I've tried about everything I can think of but no go so far. Any Ideas anyone? |
Sun Mar 28, 2004 9:27 pm |
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Val
Risen From Ashes
Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA |
Did you patch it? _________________ Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound= |
Mon Mar 29, 2004 3:22 am |
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ShaKer
Village Dweller
Joined: 28 Mar 2004
Posts: 4
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No need to it is up to date on cd. |
Mon Mar 29, 2004 3:54 am |
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Withstand the Fury
Head Merchant
Joined: 21 Jul 2003
Posts: 50
Location: Edmonton, AB, Canada |
Can't say I've ever had a problem running Ascension on XP. And that was a ooooold system:
Pentium 3 500 Mhz
12 GB Hard Drive
384 MB PC133 SDRAM
nVidia Riva TNT2 32MB Graphics Card
Okay, so not soooooo old, but not too great. And it was using some pretty generic motherboard hardware, so don't think there weren't AGP conflicts on that card.
And I was running Windows XP Pro at the time, as well.
Thoughts: full install is your friend. So are no-CD patches. Even if I own a game, I always go with the no-CD patches. Also, watch out with those Radeons — they're awesome cards, but sometimes they have conflicts. Check for conflicts with Ascension (at the ATI Support Page), and see if graphics driver updates have been released. For better Direct3D support, get the update 1.19 patch from http://reconstruction.voyd.net and install it. Check your game configuration too — start with low-to-medium range settings, and then bump them up from there if they work. Stop bumping them up if the game stops working.
WtFD |
Mon Mar 29, 2004 6:58 pm |
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ShaKer
Village Dweller
Joined: 28 Mar 2004
Posts: 4
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Thanks for reply's Will try 1.9 patch see if that works, I also think it's something with D3D & Radeon. I was using Voodoo 5500 before on XP & had no problems running it in Glide or D3D. Will let you know what happens! |
Mon Mar 29, 2004 8:49 pm |
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ShaKer
Village Dweller
Joined: 28 Mar 2004
Posts: 4
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1.9 patch did the trick runs great on radeon now, Don't know what patch fixed but it works! Thanks for the help!! Maybe I can finally finish this game. lol |
Mon Mar 29, 2004 10:02 pm |
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Withstand the Fury
Head Merchant
Joined: 21 Jul 2003
Posts: 50
Location: Edmonton, AB, Canada |
What "probably" happened, though I can't back this up, was that Ascension was made as a "Glide-resident" game...it was designed for the now defunct Voodoo cards, and was almost proprietary in that sense. It had nominal D3D support, but only by piping everything through some obscure form of format-translation.
Can't be sure why the Radeon didn't like it, but what the 1.19 path does is add more D3D compatibility to the code, removing the need for the costly format-translation, so it runs better.
:? WtFD |
Tue Mar 30, 2004 2:37 am |
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Kamahl
King of Spam
Joined: 29 Apr 2005
Posts: 1668
Location: Slovenia-Ljubljana |
well i you had such problems how come i didnt have them it worked normaly and i didnt have to look for any patchs and i have the original cd.And i have windows xp _________________ Destroy the dark side, we will
De duistere zijde vernietigen, we zullen
Uničili temno stran, bomo mi
die dunkle Seite zerstören, wir sollen |
Sat Apr 30, 2005 2:34 pm |
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