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PLUGIN: I want a Garden...
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RPGDot Forums > Morrowind - General

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Guest Dare
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PLUGIN: I want a Garden...
   

Would be nice to have a well planted garden for gathering alchemy ingredients off the back of a house, or maybe near my stronghold.
It would need to produce several of each type of ingredient per day and the ingredients that come from animals/spirits/etc... could be harvested from caged monsters throughout the garden.

But I haven't even opened the editor yet, and have no experience.
Post Tue Jun 11, 2002 10:57 am
 
sauron38
Rara Avis
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Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

Will it include a shrubbery? Will there be two shrubberies, so that a two-level effect is created? Questions that a wise person would take into account while in the Editor.
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Post Tue Jun 11, 2002 9:10 pm
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?
I don't understand the question. But the plan is to use all the correct plants for the ingredients, so you know what you picking .
Post Tue Jun 11, 2002 9:59 pm
 
sauron38
Rara Avis
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Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

Good Lord, that would be way too much work... a simpler way would be to make a chest that is labelled "Flora and Fauna Picked by Slaves," which would be coded as an organic container, so that it regenerates all scripted contents every-so-often.

P.S.: The first of my posts was in reference to Monty Python and the Holy Grail.
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Post Tue Jun 11, 2002 10:12 pm
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Bah, I don't care how much work it is. I want it to Look pretty .
It doesn't WOW the Homes and Garden's magazine people to just put a silly ole chest in the backyard with a few picked flowers in it and call it a garden...
I want something that looks good in screenshots!!!!
Post Wed Jun 12, 2002 12:06 pm
 
sauron38
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Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

Then, I volunteer someone else to make this mod.
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Post Wed Jun 12, 2002 3:01 pm
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REDF0X
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It should be a simple thing to find and place all of the plants, the tricky part is getting it to respawn its contents. The plants in the game (and all organic containers I believe) respawn something like once per game month. I did read somewhere how to fix the respawn rate for such containers, but it affects all of them. And no I will not cut down the mightiest tree in the forest with a herring.
Post Wed Jun 12, 2002 5:24 pm
 
Rendelius
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Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

Plants respawn once a day. No big deal.
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Post Wed Jun 12, 2002 5:56 pm
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sauron38
Rara Avis
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Location: Winnipeg's Sanctum Sanctorum
   

It's more often than once a month, and you could make new plants, with their own ID's.
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Post Wed Jun 12, 2002 6:00 pm
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Baalcipher
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Joined: 30 Dec 2001
Posts: 844
Location: Industrial Wasteland, USA
   

Think about that respawning alchemy ingreedients issue:

How about a "cattle ranch" for those other, non chloro-tastic ingredients?
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Post Wed Jun 12, 2002 6:21 pm
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Can't you just make new objects and write a script that makes the respawn generically when you enter the garden???

Or even, just write a script that makes the garden respawn when you click on the "water the plants" switch
Post Wed Jun 12, 2002 9:03 pm
 



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