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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
Damien Faletto Interviewed @ Winterwind Productions |
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Thanks to the folks from Winterwind Productions for letting us know about their <a href="http://www.winterwind-productions.com/modules.php?name=Content&pa=showpage&pid=41" target="_blank">interview</a> with former Black Isle Tester/Designer Damien Faletto.<blockquote><em><strong>WW</strong>: The next game you worked on was Baldur's Gate II: Shadows of Amn, the sequel to the acclaimed Baldur's Gate: Tales of the Sword Coast crpg. What was the experience like being involved on the sequel and it's expansion Throne of Bhaal?
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<br><strong>DF</strong>: That project was a great learning experience for me and allowed me to stand out enough to get noticed by the powers-that-be in Black Isle. The testing team I was on was great (unlike my Invictus experience) and we all did great work to make BGII such a clean (comparative to most CRPG’s released), fun game. Since I was the critical path tester, I got to learn first hand what was necessary to keep the core narrative flowing while allowing the player freedom to do side quests throughout the game. Granted, the open-endedness of BGII was really restricted to chapters 2 and 5, but it still managed to give a decent illusion of open-endedness compared to most games in the genre. Fallout was still the master of open-ended game play, though.</em></blockquote> |
Mon Jan 03, 2005 9:41 pm |
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I, Mudd
Guest
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Just a little FYI, it Foletto, not Faletto. |
Mon Jan 03, 2005 9:42 pm |
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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
Fixed. Thanks . |
Mon Jan 03, 2005 9:57 pm |
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