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RPGDot Feature: Deus Ex: Invisible War (PC) Review
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Garrett
 
 




Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany
RPGDot Feature: Deus Ex: Invisible War (PC) Review
   

Deus Ex: Invisible War was one of the highest anticipated games ever, but many RPGamers were disapponted by its simplicity. Now our Dhruin has taken a close look at the game and serves a detailed <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=834">review</a>:<blockquote><em>DX:IW is largely based around “hub” levels. Major levels such as Upper and Lower Seattle are central locations from which the player has reasonable freedom to travel to connected areas as they wish to explore or pursue quests. These areas are mostly dark and gritty urban sci-fi environments that succeed in creating a suitable atmosphere. Unfortunately they’re generally smaller than in Deus Ex and have a closed-in, claustrophobic feel. Seattle doesn’t so much feel like a city as a single shopping mall and one slum block. Even more annoying is the constant loading: walking across Seattle for a quest may entail four or five loads as you enter the different areas.</em></blockquote>
Post Fri Jan 02, 2004 5:02 pm
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It's a tad late, but a great review nonetheless.
Post Fri Jan 02, 2004 5:03 pm
 
corwin
On the Razorblade of Life
On the Razorblade of Life




Joined: 10 Jun 2002
Posts: 8376
Location: Australia
   

A good solid and well written review. Great work Dhruin. (And the game isn't even released down here yet!!)
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Post Sat Jan 03, 2004 12:03 am
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Thanks, Corwin. Actually I got it from www.gamesmarket.com.au who imported some copies. You're welcome to mine if you want to play it - twice through is enough for me.
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Post Sat Jan 03, 2004 12:59 am
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