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Lionheart patch underway
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Author Thread
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Lionheart patch underway
   

Eric 'Cabal' Dallaire, Reflexive designer and lead writer on Lionheart has <a href="http://forums.interplay.com/viewtopic.php?t=27388" target="_blank">posted in the Interplay forums</a> that they are working on a patch at the moment:<blockquote><em>We know that many of you have been waiting to hear word about a patch for Lionheart. We're happy to announce that there is currently a patch in Interplay's Quality Assurance testing right now. <br> <br>The patch fixes several bugs and also adds a performance feature that we agreed would help out people that were having difficulties with the game. <br> <br>Here is a list of the patch fixes: <br> <br>1) Optimizations to the size and frequency of network packets. This will help low bandwidth connections such as 56k modems. <br> <br>2) Increased the timeout time for non-guaranteed data so more of it gets a chance to make it to the client on a slow modem. <br> <br>3) Faster 3D rendering. This generally speeds up the game when there are numerous characters on screen. This doesn't mean that characters have been sped up, it means that machines that saw dips in framerate during scenes with many characters should see an improvement with the patch. <br> <br>4) Fixed rendering error that occurred in some loaded saved games with dragons. <br> <br>5) A Speed Slider has been added that allows the user to select the speed that the game plays out between ranges of 70% to 100%. It is accessed by hitting the escape button. There is a slider in the middle of the small menu that allows speeds to be switched. <br> <br>The speed slider will slow down all creatures and characters alike, however, some gameplay elements will occur at normal speed. For example, sound files will play at normal speed, regardless of what speed the animations or combat are set to. This implementation should help those players that want to play the game in a less frantic mode. Current tests show that at 70% reduction, there is very little to no loss of sync with battle sounds and ambient, but at slower reductions, it becomes very noticeable. <br> <br>In conclusion, some of you have asked whether Lionheart will be supported post release. We want all of you to know that Reflexive does care about this product very much and we have listened to the comments on this board. We won't be able to address every issue that is brought up, but we will do what we can to make sure that Lionheart is a fun and engaging game for as many people as possible. <br> <br>Reflexive will continue to monitor the boards and read your posts. Should any additional patches become necessary, we will post a notice on these boards. <br> <br>Thanks for your support and patience.</em></blockquote>
Post Thu Aug 21, 2003 10:18 pm
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Hamsternator
Guest






   

Better late than never, I suppose...

However, all these sync-related problems could have been solved oh so easily by adding the ability to target during pause (and remove the bloody great "pause" text...). Why they did not opt for this I guess we'll never know...

Seems to me their testers should be kicked nice and hard where it counts for letting the combat get through as it is... if the programmers didn't listen to the testers, then apply said measures to them, instead.

Seriously - just try playing four people -multiplayer... the amount of monsters and their speed makes it absolutely crazy - damn near impossible to target anything - especially if you play a melee character, and have a mage as ranged... the magic effects block everything, and combined with the craptacular 2D overlapping graphics, you can neither see nor hit the proverbial turd.

Ok - enough flaggelation of that ex-horse (no, it's not just pining).

2 things to repair the game... target during pause and higher res support for ranged chaacters especially... let's see it, Reflexive... it's actually almost a good game.
Post Thu Aug 21, 2003 10:27 pm
 
methusala
Tempered Warlord
Tempered Warlord




Joined: 06 Jun 2003
Posts: 281
Location: Odinwald
   

I hate being able to target while paused.That is one of the more rediculous inventions ever in rpgs.Take 3 steps,pause and align all your chars to nuke the crap out of whatever,unpause and repeat.If the devs give you that option,the mobs should recieve the same courtesy.
Post Fri Aug 22, 2003 5:56 am
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yeesh
Keeper of the Gates
Keeper of the Gates




Joined: 03 May 2002
Posts: 113
Location: Unofficially representing Queens
   

quote:
Originally posted by methusala
If the devs give you that option,the mobs should recieve the same courtesy.


I think that's the point. The mobs do autotarget instantly, so pausing allows the player to compete. If you simplify your combat system, say 2 buttons' worth (Diablo), you don't need to allow pausing. But if you try to make folks play Shadows of Amn in real time, you're going to see them die a whole lot.
Post Fri Aug 22, 2003 6:52 am
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methusala
Tempered Warlord
Tempered Warlord




Joined: 06 Jun 2003
Posts: 281
Location: Odinwald
   

You're right of course.Thats probably why I don't really like controlling more than 1 character.I haven't got the patience needed to plan for more than one char.When I only have one char. to worry about I can devote all my energy into making him/her the best in their chosen field.
Post Fri Aug 22, 2003 10:59 am
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dagooo7
Guest






   

Great, now they just need to design a patch that entirely reworks combat and entirely reblanace the game so that its moderately enjoyable.
Post Fri Aug 22, 2003 11:57 am
 
Guest







   

quote:
Originally posted by dagooo7
Great, now they just need to design a patch that entirely reworks combat and entirely reblanace the game so that its moderately enjoyable.


blah blah, blah blah blah blah

i found it more than moderatly enjoyable. Sorry you did not, and thanks for the hyperbole.
Post Fri Aug 22, 2003 7:47 pm
 
Guest







   

quote:
blah blah, blah blah blah blah


If you read my earlier post, I explained my position in some detail and I hardly think it hyperbole. If you can argue that the game's combat is well tuned and that there is any sort of balance, I would love to hear it. I really wanted to like this game and am still giving it a chance but the combat is not done well done in any context (action or otherwise) and is horribly unblanced. And I can support this with quite a bit of empirical data. That being said, I like the story quite a bit and the character development system rocks, its just so unbalanced it doesnt really have its intended effect.

I found your post more than moderately sanctimonious and dismissive. Thanks for the holier than thou attitude.
Post Fri Aug 22, 2003 8:04 pm
 
Guest







   

If they'd just add a "switch to turn-based" button this game would rule all.
Post Sat Aug 23, 2003 10:07 pm
 
Guest







   

any ETA on this patch?
Post Mon Aug 25, 2003 7:41 pm
 



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