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A Tale in the Desert - French version announced
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Dhruin
Stranger In A Strange Land
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Joined: 20 May 2002
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Location: Sydney, Australia
A Tale in the Desert - French version announced
   

Developers of the unusual MMORPG 'A Tale in the Desert', Egenesis, have sent us a press release announcing the French version of this game. Here's the press release minus the corporate stuff:<blockquote><em>Montreal,QC - September, 1st 2003 - Egenesis and Alchemic Dream <br>announce the launch of the French version of A Tale in the Desert. <br>Egenesis and Alchemic Dream propose a free trial period and the game <br>is downloadable on the English website www.atitd.com or on the French <br>website http://atitd.alchemicdream.com. <br> <br>A Tale In the Desert takes place in ancient Egypt. The players' goal <br>is to master the "Seven Disciplines of Man" in order to create an <br>ideal civilization. <br>To reach this goal, players can create an economical empire by <br>learning dozens of jobs and techniques, and by constructing many <br>different buildings. They also have the possibility to create their <br>own cities, chose their leaders and laws, and develop flourishing <br>trades. <br>The evolution of the game and scenario depend on the players,only <br>their actions can turn Egypt into a prosperous civilization. <br> <br> <br>- Seven Disciplines to strive for <br>Each discipline has seven tests, giving a total of 49 tests for your <br>character to achieve. <br>- Player Driven Legal System <br>The laws of Egypt are written and passed by the community. Laws can <br>even be passed to exile rogue players. <br>- 100's of Buildings ATITD includes a large number of buildings that <br>can be built once the relevant research is unlocked. <br>- Research & Technology <br>Seven Universities and Schools, one for each discipline allow players <br>to contribute resources to research new buildings,tests, and <br>technology. <br> - Guilds & Guild Specific Buildings <br>A powerful guild with a large camp can comand respect and power in atitd. <br> - Combat Free Gaming <br>There no chance you'll be pk'd while playing ATITD. Conflict in ATITD <br>takes the form of the race to unlock technology, or achieve specific <br>goals.</em></blockquote>
Post Mon Sep 01, 2003 11:19 pm
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Ammon777
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Joined: 20 Apr 2002
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*yawn* no combat? hmmph.
Post Mon Sep 01, 2003 11:19 pm
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Dhruin
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Location: Sydney, Australia
   

Each to his own, but eGenesis should be applauded for daring to be different in a genre of look alikes. We need more developers who are really prepared to be creative.
Post Mon Sep 01, 2003 11:57 pm
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Ammon777
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Couldnt they be creative and have conflict in the game at the same time? Im all for innovation, but as far as i can tell, this is a crafting game and thats it.

EDIT -- i might be wrong about that.
Post Tue Sep 02, 2003 12:41 am
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Ekim
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Joined: 27 May 2002
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quote:
Originally posted by Ammon777
Couldnt they be creative and have conflict in the game at the same time? Im all for innovation, but as far as i can tell, this is a crafting game and thats it.

Be "creative" by adding conflict?? Sorry, but... come on! Every single other game has a conflict of some kind in them, how creative would it be to have it there too? I think ATitD is very creative on its own because it has no conflict, and no combat. There is, as far as I know, competition in the game, and that's all that matters. It doesn't appeal to the combat-oriented player, and that was very intentional on the developer's part, I believe. And why not, for once!
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Post Tue Sep 02, 2003 2:23 pm
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Ammon777
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quote:
Originally posted by Ekim
quote:
Originally posted by Ammon777
Couldnt they be creative and have conflict in the game at the same time? Im all for innovation, but as far as i can tell, this is a crafting game and thats it.

Be "creative" by adding conflict


Thats NOT what i said.
Post Tue Sep 02, 2003 3:48 pm
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Ekim
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quote:
Originally posted by Ammon777
Thats NOT what i said.

Oups!! Sorry Ammon, I misread you... You were wondering if they could be creative *and* still put a conflict of some kind in the game.

But my comment still stays valid: why even implement a conflict when all other games already have one. It would be kind of counter-creative, and would defeat the purpose of the game, in my opinion. I don't play the game because, personally, it just doesn't tickle my fancy. But I'll defend this game regardless because it is a breath of fresh air in this genre, just the way it is. To make it a little more like everything else would not be a good thing.

Sorry again for the misunderstanding though
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Post Tue Sep 02, 2003 4:23 pm
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Ammon777
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Ah, its no problem!
Post Tue Sep 02, 2003 7:49 pm
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terabyte
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Just because there's no combat doesn't mean there's no conflict

There is even a test where you can be given the opportunity to ban 7 people from the game. Quite interesting. And, if you're into crafting like so many people, this is definitely a game for you!
Post Tue Sep 02, 2003 7:51 pm
 
niteshade
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I think it's good for a game to play to it's strengths and not try to tack on features half baked. From what I hear there's definetely conflict and competition, it just doesn't involve combat. Trying to do too much at once often means you fail at everything. I think that's a problem I had with SWG which does in fact seem like a crafting game that just had combat tacked on.
Post Tue Sep 02, 2003 8:28 pm
 
Ammon777
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Well, that sounds reasonable.
Post Tue Sep 02, 2003 8:53 pm
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