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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Reclamation: Interview Pt. 2 @ Starglade |
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Starglade has posted the second part of their <a href="http://starglade.org/news/2004/08/the-dream-world-part-ii.html" target="_blank">interview</a> with Eric "Lyra-Stone" Breen, the PR Lead of Reclamation:<blockquote><em><b>Reclamation will have no NPCs - every person you meet will have someone at a computer on the other end. Do you consider this approach possibly 'dangerous' - for example, if not enough players want to take part in crafting, then it may be difficult for players to get items, as there are no NPCs to make the items?</b>
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<br>Yeah, I think that having no NPC's in the normal capacity is potentially dangerous. It's a concept I think I can say nobody else or few have tried. There may be some risk associated to it, but at the same time, it's going to give the world a sort of realism you can't get anywhere else. There won't be any canned dialogue or quests or shop keepers who say the same 3 things every time you enter. When you talk to someone, they're going to respond intelligently (we hope), and when you get a quest, it's going to be tailored just for you and your personality by another player, and when you trade with someone, you will bargain with a real person every time. Even some of the monsters are going to be driven by real humans. This gives more challenge and unpredictability to fighting some foes. I think the benefits of this for our environment are going to outweight any 'possible' dangers associated with trying something unique like this.
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<br>But you mentioned crafting and items. And on this I want to clarify some points in our system that are probably unknown to most, and are unique to the genre as well. Crafting is definitely going to be there, everyone will be able to get the Forge Talisman art, and there will be a focus template dedicated to crafting, the Dreamsmith. But player forged items are not the only items that will be in Reclamation. NPC monsters will drop the various types of items. But more unique to our game is that there will be places around the dream where items spawn every so often. Being a dreamworld, it's a lot easier to explain some weapon popping up randomly than it is in your average fantasy setting. In certain areas in the dream there are concentrated fonts of essence, and long ago the dreamwrights tapped them and set them to automatically create items for them. The more dangerous the area of the dream, the higher level of item will spawn. There are definitely ways of getting items when there isn't anyone to forge them or you aren't into combat.</em></blockquote> |
Fri Aug 06, 2004 1:31 pm |
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Test
Guest
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This is the same thing AC2 tried and it sucked. Awful idea. They should really re-think it. |
Fri Aug 06, 2004 1:32 pm |
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