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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Online Worlds Roundtable #7 Part 1 @ RPG Vault |
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In RPG Vault's feature, <a href="http://rpgvault.ign.com/articles/432/432071p1.html" target="_blank">Online Worlds Roundtable #7</a>, several developers are asked an interesting question: what do they think about the levelling treadmill? Here's part of Dan Antonescu's (Realms of Torment) answer:<blockquote><em>A third reason is that the market analysis teams don't seem to be able to identify the true reasons for which a game is successful and what gamers really care about. They should be the ones to tell developers / producers to get them to see the reality of the game market. Yet, they keep bringing confusion into the developer community by feeding developers with unrealistic data and market trends. Solution: the developers / producers should really try to bypass these teams and get in close contact with the gamers in order to find out what they really want. The gamers are the ones who will buy your game if you avoid the cloning syndrome. If you don't respect that, then you will end up with your game boxes gathering dust on game shop shelves.</em></blockquote> |
Wed Aug 06, 2003 1:59 pm |
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methusala
Tempered Warlord
Joined: 06 Jun 2003
Posts: 281
Location: Odinwald |
He should talk about "clones". The game he's working on sounds like a DAOC rip-off to me.He spends as much time playing DAOC as he does working on his own game,if not more.As you can tell,I don't like this guy much.He runs his ROT boards like a dictator and plays favorites with certain people(we won't mention them here).I would assume that most successful developers don't pay much attention to what marketing people say anyway.Great devs love to play great games and so they come into contact with other gamers all the time. |
Wed Aug 06, 2003 2:07 pm |
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