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Xenophan
Guest
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Man, I used the word no instead of know, and I am in graduate school!LOL! |
Mon May 06, 2002 12:19 am |
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Linedog
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quote: Originally posted by Merkin
It's too late for damage skins now, no way they'll patch those in. But Wizardry was equally huge, actually had more monster types than MW, I believe, and they managed to do beautiful damage skins.
Some type of dam. indicator is needed. The comment about "keeping the game realistic" is garbage. In r/ you know how badly your hurting someone in a fight, and can make the decision to stay and fight, or try to run. Every recent RPG on the planet has some type of dam. indicator becuase they work, they enhance gameplay. We need one.
Yes, I thought the damage skins in Wizardry 8 worked very well indeed. I also felt that this tecnique yielded input similar to what you might get from real life meelee. And when you would score a critical upon an unbloodied foe and that foe would expire it only added to the drama and siuspense of combat. My problem with Wiz 8 is that you couldn't take two steps wiyhout walking into combat. |
Mon May 06, 2002 12:40 am |
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