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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
Thoughts of a new damage type. [not poison and such...] |
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Ok, we all know there are basically FOUR damage types in Gothic that could be used by us, Normal weapon, Arrow, Fire and Magic, and sometimes the "FALLING" damage is also included. When some higher level weapons or magic are introduced, PB just increases the damage setting of them; but, maybe that is not a very good choice, because those settings are linear.
Perhaps PB could introuduce a new kind of damage only belongs to the three god, or even the god farther 'ra', which has some preternatural effect: If the opponent does NOT have the protection against this kind of damage, no matter how many HPs it has, and no matter how little the weapon/magic damage we do to the opponent of this kind is, the opponent will be vanish into nothing instantly; othervise, 1 point of this damage will reduce 1 point of HP, just like the other damage type now we have.
I think this idea is useful, because PB could make the damage setting nonlinear by making the high-level opponents only have very low protection against this damage type and the other do not have this protection, so a holy dagger with only 5~10 points of this damage also has vital power to a lot of opponents... [and also a rubbish to those high level opponents.]
This could make the further games more interesting, I think, because we could have more choices, more ways to enjoy our adventure...
Here are some instances about the protection against this new damage type:
the Undead Dragon ~ 40
Demon Lord ~30
Dragon ~ 25
Demon ~ 20
Robe of the Dark Arts ~ 25
High Robe of Fire/Water ~ 20
Robe of Fire/Water ~ 10
Paladin's Armor ~ 15
Heavy Dragon Hunter's Armor ~ 10
Old paladin's Armor ~ 5
Cor Angar's Armor ~ 5 [because of the mighty power of the Sleeper...]
Well, how do you think about it? _________________ 道可道也,非恒道也。名可名也,非恒名也。
—— 老子 [春秋] |
Wed Apr 07, 2004 7:34 pm |
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Chekote
Where’s my Banana?!?!
Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green |
It might be interesting to have damage types based on the gods, but I think instant kills on high level creatures is a bad idea. _________________ IMHO my opinion is humble |
Wed Apr 07, 2004 7:54 pm |
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megadav
Captain of the Guard
Joined: 28 Dec 2003
Posts: 192
Location: Great Hungary |
Instant kill is good, but not because of a weapon, just because you're strong enough! _________________ http://kevan.org/brain.cgi?megadav!count |
Wed Apr 07, 2004 8:15 pm |
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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
quote:
Originally post by Chekote
It might be interesting to have damage types based on the gods, but I think instant kills on high level creatures is a bad idea.
No, only LOW level oppotents will be vanished into nothing instantly, not the high level ones...
Er... if opponents got level higher than 20, they will have protection against this damage, this will be OK.
The difficult level will NOT be damaged by this setting, we just got more ways to enjoy the story, think a few seconds and you will agree... _________________ 道可道也,非恒道也。名可名也,非恒名也。
—— 老子 [春秋] |
Wed Apr 07, 2004 8:28 pm |
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megadav
Captain of the Guard
Joined: 28 Dec 2003
Posts: 192
Location: Great Hungary |
OK, I'm starting to think _________________ http://kevan.org/brain.cgi?megadav!count |
Wed Apr 07, 2004 8:37 pm |
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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
Oh, I mean the difficult level will not be damaged in G3 by this setting. _________________ 道可道也,非恒道也。名可名也,非恒名也。
—— 老子 [春秋] |
Wed Apr 07, 2004 8:41 pm |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
The thing with the "one hit-knock out" seems a little strange to me, but something like holy-unholy damage is ok. Sort of like the paladinrunes, they are only working against certain evil creatures, but not against normal people. They could work that out and improve that. |
Wed Apr 07, 2004 8:54 pm |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
It's not a new type of damage but what I like to see is some very powerful spells that not only cost mana but also take hp. So you need to sacrifice some of your health to do a very powerfull spell, you can't do it when you are already heavily damaged. |
Wed Apr 07, 2004 8:56 pm |
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Chekote
Where’s my Banana?!?!
Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green |
Would be interesting if the gods powers could have opposing forces, so that not only do monsters have certain weaknesses against specific gods, but you could end up in a stalemate with a certain creature, if you both had spells etc that cancelled each other out. You wouldnt be able to fight each other with magic at all.
Also having certain gods magic complement each other, so that for example, if you were with a companion who had complementary spells, you could work together to become more than the sum or your parts...
Would take some seriously improved AI to accomplish that last one though _________________ IMHO my opinion is humble |
Wed Apr 07, 2004 8:56 pm |
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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
quote:
Originally post by Sem
It's not a new type of damage but what I like to see is some very powerful spells that not only cost mana but also take hp. So you need to sacrifice some of your health to do a very powerfull spell, you can't do it when you are already heavily damaged.
Yes, a powerful spell that will COST yuor HP, good idea.
What about a even more powerful spell that will REDUCE your HP, so our hero will reduce 20 ~ 40HPs each time he spell such spell and cannot regernate those HPs? _________________ 道可道也,非恒道也。名可名也,非恒名也。
—— 老子 [春秋] |
Wed Apr 07, 2004 9:26 pm |
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Rydjord
Keeper of the Gates
Joined: 28 Mar 2004
Posts: 119
Location: Mellom bakkar og berg ute ved havet! |
[/quote]What about a even more powerful spell that will REDUCE your HP, so our hero will reduce 20 ~ 40HPs each time he spell such spell and cannot regernate those HPs?[/quote]
Then i wouldent use those spells
Well Gothic 2 isent a realy difficoult game in compariation with Gothic 1, i just dosent think that there is situations where these spells is nessesary. the price would have been to high. _________________ Vikings does NOT grow on trees!
Last edited by Rydjord on Wed Apr 07, 2004 9:46 pm; edited 1 time in total |
Wed Apr 07, 2004 9:38 pm |
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Chekote
Where’s my Banana?!?!
Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green |
Yes I agree. Permanent stat loss would require a very high benefit for anyone to use that spell.
No one would use a spell like that which just damages an enemy. _________________ IMHO my opinion is humble |
Wed Apr 07, 2004 9:45 pm |
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Wulf
The Shepherd
Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England |
With issues like this,
This is where "poison" comes into it's own field, only applied to pc-hero (not npc's) for obvious reasons, poison cannot be ignored, it will slowly drain the health points till - - - death. only a certain trained skill could effect an antidote, ? _________________ Forever aches my wretched soul, for Chromanin locked in that dark hole, though crypted key i've yet to learn, he knows one day i will return. |
Wed Apr 07, 2004 10:19 pm |
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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
quote:
Originally post by Rydjord & Chekote
Then i wouldent use those spells
Well Gothic 2 isent a realy difficoult game in compariation with Gothic 1, i just dosent think that there is situations where these spells is nessesary. the price would have been to high.
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Yes I agree. Permanent stat loss would require a very high benefit for anyone to use that spell.
No one would use a spell like that which just damages an enemy.
Ha, it is not very suitable if our hero got his HPs nearly as much as a Blacktroll when you finished the game (about 800HPs), no matter G2 or G2AddOn, and at the same time the other strongest NPCs got only somewhat more than half of our hero's HPs... If we got HPs higher than the boss's in G3, oh, it is , IMHO. _________________ 道可道也,非恒道也。名可名也,非恒名也。
—— 老子 [春秋] |
Thu Apr 08, 2004 7:28 am |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
I wasn't talking about permanent stat loss!!
Just that you get hurt by your own spell because it's so powerfull. The thing behind it could be that you need to give so much power to use the spells, that it weakens you or something like that.
If it was permanent I would also just use other spells (or the spell would have a very cool animation of course ) |
Thu Apr 08, 2004 10:34 am |
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