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VoM Loose Ends...??
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RPGDot Forums > Gothic 2 Spoilers

Author Thread
Flora Steel
Eager Tradesman
Eager Tradesman




Joined: 07 Feb 2004
Posts: 37
VoM Loose Ends...??
   

Something to work on while I get some sleep...

Not sure if the quest is tracking right or not. I have found all three mine areas marked on the map. Found Diego before Silvestro(sp)'s mine and his 4 cases of sparkling ore are accounted for. Even though I have Diego's leather bag he doesn't mention it so I still have it. I found Fahitah(sp)'s mine and his 2 cases of ore. And I found Marcos's mine but he seems to be missing. IIRC though no one mentioned that he was missing so I am at a loss what to do next.

I need to find a dozen pieces of meat for the cook and maybe by then Marcos will show up somewhere.

Where is Marcos?? Thanks.
Post Mon Feb 23, 2004 10:23 am
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Blacklight
Head Merchant
Head Merchant




Joined: 20 Oct 2003
Posts: 66
Location: A void of utter Darkness
   

He left the mine because the orc attacks were getting too intense. He took the crates of ore with him.

Near the mine you'll find a frozen river with a bridge over. It's to the south of it if you look on your map. Cross it and follow the path. Look for another bridge and cross that too. Keep following that path, past some bandits and field raiders, and you'll get to some sort of a wooden house, with a red roof. Marcos is near. He's behind the house, to your left.

G'luck.
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Evil is Life in its purest and most naked form.
Post Mon Feb 23, 2004 2:49 pm
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jmurdock
Old Fogey
Old Fogey




Joined: 11 Nov 2003
Posts: 1285
Location: the heart of acadiana they like to call it
   

Diego's bag is for a later chapter. Just save it.
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Just watch out you don't stress yourself out.

REMEMBER... Many saves, many slots!!!
Post Mon Feb 23, 2004 6:19 pm
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Mercenary
Helpful Friend
Helpful Friend




Joined: 25 Nov 2002
Posts: 2874
Location: Chromanin
   

Lestat gave a good description but i really wish to add something.

If yoiu played Gothic 1 then Marcos is behind Cavalorn's Hut. Where few molerats were.
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Post Mon Feb 23, 2004 6:25 pm
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