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Ariakas
Counselor of the King
Joined: 04 Jan 2002
Posts: 354
Location: Texas |
I have found a lot of the waypoints in the game.
Makes traveling in the game a lot faster.
Let me know if you want any. |
Sun Jan 20, 2002 6:31 pm |
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jakeo
Village Dweller
Joined: 03 Jan 2002
Posts: 11
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what do you mean?
I'm not sure I know what a waypoint is
jakeo |
Sun Jan 20, 2002 7:24 pm |
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Ariakas
Counselor of the King
Joined: 04 Jan 2002
Posts: 354
Location: Texas |
GOTHIC WAYPOINTS
To use these waypoints:
1) Enter your character stats screen (default is S key
2) Type MARVIN, then exit the stats screen.
3) Press F2 to bring down the console.
4) Type a G for goto, then W for waypoint
5) Then type the waypoint.
NOTE 1: The console feature was done on a German keyboard. So some keys are different.
The Y and Z keys are reversed,
the "_" key is now SHIFT + ?.
So for example to go back to the location where you started the game type:
F2, G, W, OWSHIFT?START
(This will print out as OW_START)
Here are some safe locations that will cut your travel times down:
Where you start the game OW_START
Entrance to Old City outside front gate OC1
Entrance to Old City 30 feet back OC1_MOVE
Entrance to Old City South gate OC2
50 feet in back of OC2 near lizard OW_PATH_003
At New City Inner gate NC_PATH50
At Sect Camp front gate PSI_START
By Aidan's hut OW_PATH_02
Cavalorn's camp PATH_OC_NC_4
Entrance to Free Mine Town FMC_ENTRANCE
Entrance to Old Mine OW_OM_ENTRANCE04 |
Sun Jan 20, 2002 7:30 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
quote:
On 2002-01-20 12:31, Ariakas wrote:
I have found a lot of the waypoints in the game.
Makes traveling in the game a lot faster.
Let me know if you want any.
Please define "I have found". Did you walk through the game and write them down or did you find German sites with waypoint lists. This info is important for a possible publication on GothicDot. |
Sun Jan 20, 2002 7:43 pm |
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Ariakas
Counselor of the King
Joined: 04 Jan 2002
Posts: 354
Location: Texas |
Most of them were found by just trying out new codes within the game, some I found in the worlds.vdf file.
I have not seen any list on the internet with waypoints.
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Sun Jan 20, 2002 7:49 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
How many do you have? The largest list I know has 150 waypoints outside the dungeons and 50 inside.
I asked for help creating a waypoint list two weeks ago. Obviously our forum readers prefer walking over beaming. |
Sun Jan 20, 2002 7:53 pm |
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Ariakas
Counselor of the King
Joined: 04 Jan 2002
Posts: 354
Location: Texas |
I have over a hundred waypoints right now.
Including:
All of the huts in all three camps.
The quest waypoints.
Many locations along paths
In caves
Underwater (not much fun if you can't swim)
There are hundreds of possible waypoints in the game. Some are redundant
(moving you along a path 30 feet at a time
Others take you to caves not far from a path that is listed
I don't have any yet on other maps.
Also, Gorath
Where are these other lists you talked about?
And have you seen Pug lately?
[ This Message was edited by: Ariakas on 2002-01-20 14:05 ] |
Sun Jan 20, 2002 8:01 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
quote:
On 2002-01-20 14:01, Ariakas wrote:
I have over a hundred waypoints right now.
Including:
All of the huts in all three camps.
The quest waypoints.
Many locations along paths
In caves
Underwater (not much fun if you can't swim)
Sounds good.
quote:
There are hundreds of possible waypoints in the game. Some are redundant
(moving you along a path 30 feet at a time
Others take you to caves not far from a path that is listed
All true.
quote:
I don't have any yet on other maps.
Itīs only one command to make them ALL visible.
quote:
Also, Gorath
Where are these other lists you talked about?
Sorry, I can tell you the command, but I wonīt give you the links.
quote:
And have you seen Pug lately?
No. The showdown of the game made contact a bit complicated.
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Sun Jan 20, 2002 8:48 pm |
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