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Elder Scrolls 4: Oblivion - Dev Diary on Magic
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Elder Scrolls 4: Oblivion - Dev Diary on Magic
   

An Oblivion newsletter lobbed in to my inbox from Bethesda, pointing out a new <a href="http://www.worthplaying.com/article.php?sid=30581&mode=thread&order=0" target="_blank">dev diary</a> from Brendan Anthony on magic, replete with illustrative screens:<blockquote><em>In my humble opinion, magic is one area in which The Elder Scrolls has always excelled. The multiple schools, the vast selection of magic effects, and especially the ability to combine them together to create unique spells all add up to a very satisfying freeform gaming experience. With that in mind, one of the first things that you will notice about magic in Oblivion is that it is relatively similar to what we’ve seen in previous TES games. The spellmaker is there (Mages Guild members only!), we have kept the same six magic schools, and there are still a ton of magic effects and enchanted items. There’s lots of new stuff too, as well as many improvements to the feel of the whole system, but as far as basic functionality the idea is evolution over revolution.</em></blockquote>
Post Fri Dec 16, 2005 3:03 pm
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araczynski
Eager Tradesman
Eager Tradesman




Joined: 03 Apr 2002
Posts: 48
   

wrong link i believe.
Post Fri Dec 16, 2005 3:15 pm
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Lorgosin
Head Merchant
Head Merchant




Joined: 10 Aug 2002
Posts: 69
Location: Sweden
   

Phew, before I read the text I was really scared. It seemed like some truly evil person had taken over Bethesda and turned what will probably be a very good RPG into a juvenile hackfest. I don't want steel bikinis and oversized armour anywhere near Oblivion.
Post Fri Dec 16, 2005 6:30 pm
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Oops - sorry about that. I wasn't feeling well and must have rushed. Fixed on the front page.
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Post Fri Dec 16, 2005 8:14 pm
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