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TheMadGamer
High Emperor


Joined: 03 May 2002
Posts: 487
Location: Southern California |
You know, we really shouldn't villify Developers and/or Publishers being in this industry, 'for the money.' There really isn't any wrong with that.
If you were to start your own business, you would be in it for the money too.
Digging a little deeper than, 'Devs/Pubs are in it for the money,' you have to ask yourself why do these developers/publishers create the content they create. The obvious answer is because people buy it.
In other words, these same developers and publishers would be motiviated to create better products if consumers didn't buy all the garbage they crank out.
The gaming community is at least partly to blame for the notion that mass market games suck and to a lesser extent, developers and publishers are just in it to make a quick and easy buck. _________________ The Poster Previously Known As NeptiOfPovar |
Fri Aug 20, 2004 12:28 am |
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Chekote
Where’s my Banana?!?!

Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green |
I am not trying to villify anyone. Just telling it how it is.
Even if the products are sub standard in our eyes, they obviously arent for the general public. Everyone keeps buying them...
Just because the games dont live up to our lofty ideals, doesnt mean that the developers are villains. They are simply supplying games to a specific audience in a cost effective way.
Games that we would consider great games can bomb on console's, simply because the target audience has different requirements. "Beauty is in the eye of the beholder" apparently applies to many things, not just beauty.
I am perfectly happy to let 95% of the game development move over to consoles, as long as there are a few dedicated developers left to supply us PC gamers with something of a higher caliber... _________________ IMHO my opinion is humble |
Fri Aug 20, 2004 1:12 am |
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TheMadGamer
High Emperor


Joined: 03 May 2002
Posts: 487
Location: Southern California |
quote: Originally posted by Chekote
I am perfectly happy to let 95% of the game development move over to consoles, as long as there are a few dedicated developers left to supply us PC gamers with something of a higher caliber...
I'm sure small developers would rush in to fill the vacuum left by the large publishers. And that could be a good thing. _________________ The Poster Previously Known As NeptiOfPovar |
Fri Aug 20, 2004 8:32 pm |
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Darrius Cole
Most Exalted Highlord

Joined: 04 May 2004
Posts: 406
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Wouldn't it be more difficult to develop a game that was "good" by the standards of computer users than it would be to develop a "good" game by the standards of console users?
I have no programming knowledge so I don't know. _________________ Always with you what can not be done. Hear you nothing that I say? - Master Yoda
Only the powerful are free. - Darrius Cole |
Fri Aug 20, 2004 9:14 pm |
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TheMadGamer
High Emperor


Joined: 03 May 2002
Posts: 487
Location: Southern California |
quote: Originally posted by Darrius Cole
Wouldn't it be more difficult to develop a game that was "good" by the standards of computer users than it would be to develop a "good" game by the standards of console users?
I have no programming knowledge so I don't know.
I don't know if that's how I'd put it. I think in both the PC camp and the console camp there are a lot of gameers who fall into the 'mass market' demographic of wanting fast action games that are easy to learn and play.
Then there are those gamers, probably in both camps, that crave more of a detailed, thoughtful type of game. Those of us who have been playing since the 70s and 80s recall games like Ultima and Wizardry as examples of such games. _________________ The Poster Previously Known As NeptiOfPovar |
Fri Aug 20, 2004 9:20 pm |
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RPG Frog
Blade Runner

Joined: 02 Jan 2004
Posts: 748
Location: the Matrix |
The solution for PC gamers is to quit stealing software. Games are not going to get developed when you download them off the net. All your favorite games are gonna get stripped down and thrown on consoles...or not developed period if you don't pay MONEY for the games you love. PIRACY is killing the PC market...not consoles.
Or better yet, buy both instead of being such a cheap-ass.
Also, I have been playing both console & pc rpgs for quite awhile. When I dig up the old classics that I used to think were so complex...they are really lacking by todays standards.
Wizardry games are some of my faves...but they are simple as hell. That is why practically every Wizardry game has appeared on consoles...NES, Saturn, etc. If they can do Morrowind on a console...they can do practically anything.
For me...I stick with both. Like the above posts mentioned...there are advantages to both. Racing games on PC SUCK! _________________ Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard |
Fri Aug 20, 2004 9:51 pm |
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piln
High Emperor


Joined: 22 May 2003
Posts: 906
Location: Leeds, UK |
quote: Originally posted by kengo2019
Racing games on PC SUCK!
Not if you have a good steering wheel... CHEAP ASS!
I'm joking, of course.  |
Fri Aug 20, 2004 9:57 pm |
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TheMadGamer
High Emperor


Joined: 03 May 2002
Posts: 487
Location: Southern California |
quote: Originally posted by kengo2019
PIRACY is killing the PC market...not consoles.
Console pubishers have just as much problems with piracy, if not more, as they do with PC games. I don't think I agree that piracy alone is killing the PC market. I don't even think the PC market is being killed at all actually.
quote: Originally posted by kengo2019
Also, I have been playing both console & pc rpgs for quite awhile. When I dig up the old classics that I used to think were so complex...they are really lacking by todays standards.
Well you gotta work with me here. I can't spell it all out for ya. You have to take into consideration when these games were released. At the time the early Ultimas and Wizardry games were released, they were considered very complex.
The point is, there is a demographic out there of gamers who crave slower paced and a more thought-provoking gameplay that seems to be off the radar screen of large publishers. _________________ The Poster Previously Known As NeptiOfPovar |
Fri Aug 20, 2004 10:02 pm |
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