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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
When the opening paragraph in a review includes "one of the worst role-playing games I’ve ever played", you'd expect a pretty dismal score. However, Troika's Temple of Elemental Evil managed 74% in GameOver's <a href="http://www.game-over.net/reviews.php?id=879" target="_blank">review</a> despite that introduction:<blockquote><em>Now, if you’re wondering if you should keep reading this review since I seem to have already canned the game, take heart. TTOEE is a bad role-playing game, but it’s not a horrible game. That’s because TTOEE has excellent mechanics, and it works well as a turn-based tactical strategy game. It’s just that for some reason Troika decided not to go the Fallout Tactics route, and instead they surrounded the engine with the thinnest of thin role-playing games. And so there isn’t any story in TTOEE (there isn’t even a quest involving the Temple of Elemental Evil; you just go there because there isn’t anywhere else to go) and there’s barely any character development (you’re completely anonymous, and you only make it to level 10). There isn’t even anything for thief characters to do (I think there might be a grand total of 10 traps in the game). No, TTOEE is all about turn-based combat. If you’re looking for anything else, then you’re looking in the wrong place.</em></blockquote> |
Wed Nov 19, 2003 12:30 pm |
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EverythingXen:
Guest
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Let's see...
CG go to the temple because that's where the people from their opening are being held.
LG go to the temple because several people mention that it's there... more importantly because of the clues left in the moathouse...
CN go there... well... just because. That's why CN does anything.
NE go there because it's mentioned it's a place to be if you want to get the chance to kill indiscriminately.
CE go there because the temple can use a few good lackeys, according to the CE contact.
Thieves sneak attack in tactical combat (not as much after the patch), open locks, pick pockets, and have enough skill points to open all the second and third tier dialogue options.
He is correct... TOEE is all about turn based combat. However, several of the elements he criticizes aren't as bad off as it sounds. |
Wed Nov 19, 2003 12:38 pm |
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