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Combat- turn based option?
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RPGDot Forums > Arx Fatalis

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RNJeffrey
Village Dweller
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Joined: 07 Nov 2002
Posts: 5
Combat- turn based option?
   

I really like the wizardry/ might and magic series in that it was not a hack and clash. At beginning of battles, you could play continuous or change the combat to turn based so you could think out your strategy instead of seeing how fast your fingers are. Does the combat mode in Arx Fatalis have this feature or is it similar to Diablo? Thanks
Post Thu Nov 07, 2002 1:37 pm
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JohnnyRock30
Village Dweller
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Joined: 06 May 2002
Posts: 19
Location: Philadelphia PA USA
   

Neither. It's similar to Morrowind.
Post Sun Nov 10, 2002 10:36 pm
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sunshine
Head Merchant
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Joined: 06 Jan 2003
Posts: 51
Location: Texas
   

It is actually much more that just quick fingers, it is acuracy too...

you must draw runes symbols on the screen while fighting to cast spells, and manage inventory at the same time.

It is much harder than turn based systems.
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Post Fri Jan 10, 2003 7:57 pm
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Red
Tempered Warlord
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Joined: 15 Dec 2002
Posts: 282
   

thankfully there's the hotkeys (1 to 3 for magic, H for healing potions and something else for mana potions), and the 3 magic slots you can prep up.

One of the things about magic is that if you raise it enough you'll never need more then 3 slots of magic as most monsters will succumb against such attacks (which IMHO is lame... Specially when you don't rely on magic much)
Post Sat Jan 11, 2003 1:59 am
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RAVENAL
Village Leader
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Joined: 04 Jan 2003
Posts: 86
Location: NEW YORK
magic slots you prep up
   

HEY RED
HOW DO YOU PREP UP MAGIC SLOTS...you're not talking about the hot keys here right...? I'd like to assign other keys to function as more hot keys...how do I do that???
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Post Sat Jan 11, 2003 5:45 am
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Red
Tempered Warlord
Tempered Warlord




Joined: 15 Dec 2002
Posts: 282
   

Of course I am. 1 2 and 3 hotkeys... Most of the time you end up just using 1 since all you prep up are fireballs.

I'm guessin you know then how to do it, but just in case, hold the shift key while release the spell.
Post Sat Jan 11, 2003 7:17 am
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randy3099
Head Merchant
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Joined: 09 Jan 2003
Posts: 57
Location: columbus ohio
think like a sniper
   

ive found it alot easier in most of the battles with most powerful adversaries to find a nearby higher spot (most of the time, am shagar can climb a few feet up a wall or precipice, jump on top a table, etc.) the monster only hits half as much or not at all with the right ledge being used. be sure to have adequate arrows (dont run out, have them repaired by the smith before running out of the quiver) and/or know a few ranged spells (i.e. magic missile- generally useless without high casting ability, unless of course you're a snake woman, who has nuclear fission magic missiles). most monsters will pursue you indefinitely, so know your way back to the last most opportune ledge, makes the game go longer to defeat enemies this way, but less frustrating having to wait on a save game to reload all the time and wasting potions/scrolls in battle.
Post Sat Jan 11, 2003 7:50 am
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Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

quote:
Originally posted by sunshine
It is actually much more that just quick fingers, it is acuracy too...

you must draw runes symbols on the screen while fighting to cast spells, and manage inventory at the same time.

It is much harder than turn based systems.


You cant say harder. It is not similar to turn based system. It depends on other things than turn based fights. On your speed and accuracy.
Post Sat Jan 11, 2003 2:13 pm
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