RPGDot Network    
   

 
 
Ultima 9 Remake - Redemption
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Specialization/Skill bonus Formulas
  View previous topic :: View next topic
RPGDot Forums > Morrowind - General

Author Thread
Rilian
Village Dweller
Village Dweller




Joined: 05 May 2002
Posts: 12
Specialization/Skill bonus Formulas
   

Some may consider this a kind of a spoiler, if so stop reading now. I think it is critical to creating your character if you have some idea of the relative magnitude of specialization, major, minor & misc bonuses.

(For all I know this may already be found elsewhere (i.e. strategy guide))

Anyway, FYI:

Facts:

From TES Help:

"Specialization: Category class fits into (Combat, Magic, Stealth). Class gets bonuses to all the skills of that specialization
(20% easier to increase them, and starting +5 bonus)."

From TES Gameplay variable values:

Special Skill Bonus 0.8 (results in 20% bonus per above)
Major Skill Bonus 0.75
Minor Skill Bonus 1.0
Misc Skill Bonus 1.25

From Game Manual:

"For example, a Combat specialized class with Athletics as a major skill at 30 will
increase Athletics up to 50% faster than a Magic specialized class with Athletics
miscellaneous skill at 30."

It appears that the following bonuses are in effect:

Specialized Sill bonus: 20% of base skill increase
Major Sill bonus: 25%
Minor Skill bonus: no bonus.
Misc Skill bonus: -25%

So in the manual example: (assume an increase value of 10 for illustration)

Combat/Athletics(maj):

New Athletics = 30 + 10 + 10*0.2 + 10*0.25 = 44.5

Magic/Athletics(misc):

New Athletics = 30 + 10 + 10*-0.25 = 37.5

My concern in researching this is that having a skill such as athletics both in your specialization and major may cause your character to max out that skill thus wasting a 1.5x bonus for the remainder of the game. (This happened to me in Daggerfall if I recall).

I did a test character (Witchhunter) and found my athletics outpacing my other skills even though it is a non-specialized/misc skill for the Witchhunter. I guess I am just a running freak.

I think thought has to be put in how you are going to play your character and assign your modifiers (this is a bit of a catch 22).
Piling bonuses on your most used skills may be a mistake. Critical but moderately used skills may need those bonuses more.
Post Sun May 05, 2002 8:09 pm
 View user's profile
How786
Guest






Skills
   

Hmmmm.....this is REALLY useful advice! Thanks for doing all the research.
Now, I've got to figure out how it applies to my character. I made a [ure high elf mage. Main skills given to me were Mysticism, Destruction Alteration, Illusion, Restoration. Minor skills are Enchant, Alchemy,, Unarmored, Short Blade, Conjuration.
I DO notice running going up a lot! Like you.
I'm not sure of the ramifications of these skills that were assigned to me by the way I answered questions at the beginning.
What do you think Rilian?
Howie
Post Sun May 05, 2002 8:39 pm
 
Rilian
Village Dweller
Village Dweller




Joined: 05 May 2002
Posts: 12
Correction and Manual Mistake
   

The above formulas for skill progression are wrong. I was assuming the bonuses were additive to match the 50% figure the manual gave on page 21. In fact I believe this 50% to be wrong.


My testing shows that It should work out as follows

Combat class w/ Athletics as major going to level 31 :

adjusted level = 31 * 0.8 * 0.75 = 18.6


Magic class w/ Athletics as misc going to level 31 :

adjusted level = 31 * 1.25 = 38.75
18.6 / 38.75 * 100 = 48% SLOWER.

It should read in the manual that the MAGE will progress up to 50% SLOWER then the fighter or that the fighter will progress over 100% (2.08x) faster then the mage.
Post Wed May 08, 2002 4:09 pm
 View user's profile



All times are GMT.
The time now is Sat Apr 20, 2019 8:24 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.