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A neat little trick
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RPGDot Forums > Gothic - Spoilers, Tips & Tricks

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FelixTibbs
Village Dweller
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Joined: 14 May 2002
Posts: 14
A neat little trick
   

i bet you guys have already figured this out, but you know how when you're first starting some areas in the camps are off limits? like the castle in the old camp or the mages in the new camp or y'berion in the swamp camp. ive found out if you have you're weapon drawn while you run up the guards that would other wise keep you from gaining enterance, they'll let you pass. hehe i admit to have used it often. i normally dont use bugs like this, but since i found it out myself i do.

another neat little thing i figured out: in the free mine, you know that area closed off by wooden boards behind the orc slave? if you walk up to it, draw your weapon, start hacking & slashing, as you step forward you'll pass through it as if you were using a walk through walls hack. you can do the same thing to get back to where you were.
Post Sun May 19, 2002 6:48 am
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Moonslash
Celestial Guardian
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Joined: 04 May 2002
Posts: 1378
Location: California, USA
   

I was able to pass through the wall without doing anything.
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Things are neither completely bright nor dark.

Do you go right? Or do you go left? A simple decision, yes? No ambiguities. Only the dream of the path not taken! And so one might stand in this place and contemplate for a long while. What will I miss if I go left? What will I lose if I go right? And in my indecision, have I chosen a worse fate?
Post Sun May 19, 2002 6:53 am
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Jaz
Late Night Spook
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Joined: 20 Jan 2002
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The draw-weapon-and-run is a well known exploit. Still, some of the newer players won't know it for sure.

You can walk through the boards behind Tarrok just like Moonslash said, they are insubstantial.
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Post Sun May 19, 2002 7:34 am
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HeWhoHasNoName
Lord of Sorrows
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Joined: 25 Apr 2002
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Location: The Land of Kangeroos
   

That is a well known trick. I wouldn't call it a bug though.
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Post Sun May 19, 2002 7:36 am
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Yog Sothoth
The All in One
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Joined: 01 May 2002
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I think that trick ruins the game-play... enter the castle just from the beginning removes the desire to try all for lets the ppl accept you inside... (my opinion...)
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Post Sun May 19, 2002 10:28 am
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Baal witchim-aculiut
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Joined: 17 May 2002
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Location: the world of gothic+looneyland
   

those boards behind tarrok. i was walking in the mine and i foud a way to get to it with out walking in to it.
Post Sun May 19, 2002 3:40 pm
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SuperCowMan24
Blademaster of the Moo
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Joined: 20 Apr 2002
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Location: Texas, USA
   

whats behind the boards behind tarrok? and where is Tarrok?
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Post Sun May 19, 2002 4:06 pm
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Moonslash
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Joined: 04 May 2002
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Tarrok is the Orc Slave in the Free Mine, remember him?
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=Farseer=

Things are neither completely bright nor dark.

Do you go right? Or do you go left? A simple decision, yes? No ambiguities. Only the dream of the path not taken! And so one might stand in this place and contemplate for a long while. What will I miss if I go left? What will I lose if I go right? And in my indecision, have I chosen a worse fate?
Post Sun May 19, 2002 5:23 pm
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chosen 1
Village Dweller
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Joined: 17 Apr 2002
Posts: 14
   

when i was by tarrok i just walked right through the wood, without my weapon drawn or nething.
Post Thu May 23, 2002 12:24 am
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HeWhoHasNoName
Lord of Sorrows
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Joined: 25 Apr 2002
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Location: The Land of Kangeroos
   

Now that is a bug.
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Post Thu May 23, 2002 9:20 am
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Moonslash
Celestial Guardian
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Joined: 04 May 2002
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A benefitial bug.
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=Farseer=

Things are neither completely bright nor dark.

Do you go right? Or do you go left? A simple decision, yes? No ambiguities. Only the dream of the path not taken! And so one might stand in this place and contemplate for a long while. What will I miss if I go left? What will I lose if I go right? And in my indecision, have I chosen a worse fate?
Post Thu May 23, 2002 10:33 pm
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chosen 1
Village Dweller
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Joined: 17 Apr 2002
Posts: 14
   

yea but i didnt think nething of it at the time
Post Fri May 24, 2002 1:43 am
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