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Solude
Guest
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Sorry but I for one always hated day/night schedules in RPGs. It wasn't fun in Ultima, it wouldn't have been fun here either. I don't want to go 'rest' or sit around and wait for day just to complete a task.
Nothing stops those that do from pretending things are closed. Me I want 24/7 service and I got it. The other annoying feature of schedules is the 'where is he now?' problem. Finding a moving NPC that could be anywhere isn't 'fun'.
Solude |
Sat May 18, 2002 4:20 am |
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Guest
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Sorry Solude, but you're in the minority. Day/night NPC behaviour change should be essential for any RPG released nowadays. It really undermines this game and Bethsoft's credibility that this basic feature isn't there. |
Thu May 23, 2002 7:45 am |
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Warmaster-Horus
Most Exalted Highlord
Joined: 28 Apr 2002
Posts: 421
Location: Eye of Terror, Washington |
i for one agree with solude, and Day/night cycles for all the NPC's is not a 'basic' feature. considering the thousands of NPC's it would have been a pretty big deal to do all that.
I don't however feel any special attatchment towards Bethesda, TES is the only good games i've played of theirs. Every other BSW game i played was amazingly craptacular (X-Car i'm looking in your general direction) _________________ Ater deus praevalo
=Leader of the Horus Heresy=
=Champion of Khorne=
BLOOD FOR THE BLOOD GOD SKULLS FOR THE THRONE |
Thu May 23, 2002 9:11 pm |
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Shadeling
Head Merchant
Joined: 21 May 2002
Posts: 64
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I've been a long time TES fan and for me, Daggerfall was a HUGE disappointment. I remember waiting for two years on that game and reading everything I could about it. I remember reading from the developers that it would literally be possible to live in the world and not even necessary to complete the main quest. You could embark on a romance, get a job and live in the world. When the actual game shipped, it wasn't nearly anything like it was promised to be and I found the randomness of it to be very tedious and boring half to time, not to mention the ridiculously long labyrinthian dungeons that had no rhyme or reason to them.
I'm finding Morrowind to be much more enjoyable than Daggerfall. The amount of time and detail that the developers put into the game is amazing. I can certainly forgive not having day/night cycles. It's a minor issue for me. _________________ =Member of the Non-Flamer's Guild
"Those who dream by day are cognizant of many things which escape those who dream only by night." - Edgar Allen Poe |
Thu May 23, 2002 9:26 pm |
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bman
Guest
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I do think it would be cool... but it would have been tough to do properly for so many people. Also there is the annoyance factor of not knowing where an NPC is when you need them....
Still, I think it would enhance the realism esp. for thief types. |
Thu May 23, 2002 9:26 pm |
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Warmaster-Horus
Most Exalted Highlord
Joined: 28 Apr 2002
Posts: 421
Location: Eye of Terror, Washington |
That's my biggest 'con' that i found in morrowind... The thief class sucks. If you steal stuff it nearly always gets taken away. negating any advantage you had. (all my theft seems to involve killing the guard/proprietor) _________________ Ater deus praevalo
=Leader of the Horus Heresy=
=Champion of Khorne=
BLOOD FOR THE BLOOD GOD SKULLS FOR THE THRONE |
Fri May 24, 2002 4:01 am |
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Juz'la Ironstar
Village Dweller
Joined: 24 May 2002
Posts: 11
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Interestingly the plug-ins for "Pack Guars" use a pre-exsisting graphic made by BS that has a riding blanket on it. I think they initially had plans to have the Guar function as the old "Horse and Cart" from DF.
I hope they finish whatever code needed and implement this feature in some future "official" plug-in. If you bought the special edition you'll see alot of artist renditions AND the initial fully rendered movie stills of both Guars following PC's and PC's mounted on them.
I too miss the Day/Night Cycles... Would be nice to be able to "Break in" to a shop at night while the Merchant is sleeping (they all have beds). Would also add another element for quests (Having to examine a text or remove an item off a shelf at night while the occupant sleeps).
With any luck BS will continue to add plug-ins that code the features we all demand and miss (MP3 plug-in that incorporates the old musical scores, Riding/Pack Guars, etc.).
One last note.. Ordinator concept art (including come statues) shows them dual weilding weapons... I wonder if that too was pushed to the wayside and if any fragments of the code still exsist? Just some thoughts. _________________ Juz'la Ironstar |
Fri May 24, 2002 4:49 am |
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Incendiary Lemon
Guest
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yeah x-car was crap but most of the crap that they have produced came from the west coast "budget" studio.
The world of Morrowind lacks credibilty - the effort they put into the number and quality (deus ex options style) is phenominial.
That said the immersion is actually a regression from daggerfall. The world is as said before static... flowers and fauna are here and there but the trees don't move with the wind. The caves have no mushrooms. The towns feel like subdivision sprawl - no character empty - Everyone even the paupers have loads of stuff (think of the homeless people with shopping carts and boxes) Many a resident of greater morrowind would be put to shame by the average homeless person of a comparable age.
There are certain things that they skipped that don't bother me, such as children, Someone had to point that out to me. I had never really thought about it. But the static/dead/long gone and buried atmosphere is a lethal weakness in the game. Daggerfall really did this better. Maybe they should have skewed their efforts more to the scripting and environment - make Vivec feel like an actual city but they didn't. I suppose we can hope for that possible expansion pack and wait faithfully for the mod community to decifer the TES editor.
Personally I have started small with the "Make Dagon Fel a More Exciting Place Mod"
This involves more people more clutter more depth and hopefully as coders really get going implementing daytime/nightime routines. Early experimints with the teleport idea have not worked but given time we should see a fix. |
Fri May 24, 2002 8:32 pm |
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Shadeling
Head Merchant
Joined: 21 May 2002
Posts: 64
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I don't agree that Daggerfall did it better. I could not get immersed in Daggerfall at all. It's been years since I played that game so my dislikes about it aren't nearly as sharp in my mind as they once were but I found the cookie cutter cutouts of the citizens uninspiring. Every third person looked a like, in seemed. The scripting of conversations with citizens was also horrible. I remember on several occasions asking citizens directions to locations that I was standing in front of and being told that they were 'somewhere to the east', which was quite amusing, in a disdainful kind of way. That sort of thing happened more times than I could count. _________________ =Member of the Non-Flamer's Guild
"Those who dream by day are cognizant of many things which escape those who dream only by night." - Edgar Allen Poe |
Sat May 25, 2002 8:09 pm |
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HydroSqueegee
Eager Tradesman
Joined: 11 May 2002
Posts: 48
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quote:
I remember reading from the developers that it would literally be possible to live in the world and not even necessary to complete the main quest.
sadly, we should all know by now to take what developers say with a grain of salt before a game is released. expect about 70% less than advertised in most cases. |
Sat May 25, 2002 8:20 pm |
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Shadeling
Head Merchant
Joined: 21 May 2002
Posts: 64
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[quote="HydroSqueegee"]
quote:
sadly, we should all know by now to take what developers say with a grain of salt before a game is released. expect about 70% less than advertised in most cases.
Daggerfall was the game that made me realize I should take what developers say with a grain of salt. _________________ =Member of the Non-Flamer's Guild
"Those who dream by day are cognizant of many things which escape those who dream only by night." - Edgar Allen Poe |
Sat May 25, 2002 8:46 pm |
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Rawis
Gorthaur
Joined: 01 Apr 2002
Posts: 1861
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Thats is like in Arcanum...
At a certain time, the NPC's in the towns goes home to sleep. Then you can sneak into thire houses and steal everything. |
Sat May 25, 2002 10:24 pm |
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MoonDragon
High Emperor
Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada |
quote: Originally posted by HydroSqueegee
sadly, we should all know by now to take what developers say with a grain of salt before a game is released. expect about 70% less than advertised in most cases.
As a professional developer, I protest this line.
Developers don't make promises (to public) and don't advertise. Marketers, sales people and upper management make promises and advertise.
Big difference, IMHO. _________________ (@) |
Mon May 27, 2002 6:46 pm |
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Brenner
Keeper of the Gates
Joined: 18 May 2002
Posts: 102
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quote:
Developers don't make promises (to public) and don't advertise. Marketers, sales people and upper management make promises and advertise.
we just try not to throttle marketing when they start a conversation with "i just came back with a meeting with our client, and I kind of told them that we can do this. i think it will be pretty easy for you to add by tomorrow...." |
Mon May 27, 2002 9:49 pm |
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