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Pyrokinesis caveat
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RPGDot Forums > Gothic - General

Author Thread
Olgerth Heidern
Keeper of the Gates
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Joined: 20 Feb 2002
Posts: 106
Location: Moscow, Russia / Boston MA, US
   

In case you've never tried it, it's a really nice spell when you're going up against something big and nasty that likes to charge you. It stops one target dead AND causes it to sponaneously combust at a very reasonable mana cost.

With one little problem. Perhaps someone more familiar with the mechanics of Gothic would like to clear this up, but what kind of damage does the spell do? Because Orc Warriors (for example) seem to be quite impervious to it, but they burn just fine when I throw a Storm of Fire. What gives? Both spells should inflict fire damage, yet one works and another doesn't.

Or does Gothic handle spell resistance on a per-spell basis? Now that would suck.

_________________
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Post Sat Mar 02, 2002 4:45 pm
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CarnalSalvation
Keeper of the Gates
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Joined: 06 Feb 2002
Posts: 115
   

Well, I think the Sect camps "spells" are actually supposed to be like Psionic type things.
Post Sat Mar 02, 2002 4:52 pm
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EverythingXen
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Joined: 01 Feb 2002
Posts: 4342
   


I think Orcs have 20 points of fire resistance or something. Since Pyro does 20 per second, they're immune. Storm is chargeable, and blows through that 20 nicely.

I loved that spell just for flaming guards and such. Fun to watch them dance.

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"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

=Member of the Nonflamers Guild=
=Worshipper of the Written Word=
Post Sat Mar 02, 2002 4:56 pm
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