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getting out of Xardas's tower
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RPGDot Forums > Gothic - Spoilers, Tips & Tricks

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dravenge
Village Dweller
Village Dweller




Joined: 28 Dec 2003
Posts: 1
getting out of Xardas's tower
   

How exactly can you get out of Xardas's tower, without having to teleport back to the new or swamp camps. I read the faq and it mentioned jumping off into the water, my character can only reach the shallow bits and therefore dies. Is there a way i can save a heap of running around?
Post Sun Dec 28, 2003 2:57 am
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EDV
High Emperor
High Emperor




Joined: 12 Mar 2003
Posts: 654
Location: The Netherlands
   

The only save way is by teleporting, but wy do you have a problem with teleporting? It's the good way getting around without having to run allot.
Post Sun Dec 28, 2003 12:36 pm
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Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

If you have acrobatics you can jump into the water reasonably well. You can also climb to the top of one of the towers (the one closest to the mountainside), climb up on the nearest spike and jump against the mountainside. You'll slide down and land on one of the paths.
Post Sun Dec 28, 2003 1:58 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Or use a bloodfly scroll.
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Post Sun Dec 28, 2003 4:40 pm
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MageofFire
Griller of Molerats




Joined: 03 Oct 2003
Posts: 1594
Location: Monastery of Innos
   

Or hold down one of the strafe buttons as you fall. You will land safely.
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Post Mon Jan 05, 2004 4:08 pm
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imposteraz
Tempered Warlord
Tempered Warlord




Joined: 25 Jul 2003
Posts: 282
Location: Arizona, USA
   

I found that I could reliably jump from the top of the tower to the hillside behind the tower without taking damage.

To do this (save first!), climb up to the ledge above the doorway of the spire with the ladder inside of it, be careful not to fall off (setting Caps Lock helps), and walk around to the backside where you are facing a hill.

Then position yourself at the base of one of those spikes that sticks out (pick the one pointing at the hill). From there turn off Caps Lock, run along the spike and just before you get to the tip, hit the jump button. You will sail through the air, hit the side of the hill and drop down, but with no damage.

From there, run around the hill towards the path that leads to where the golems were, slide down a bit of slope and now you're on the path and ready to go.

You don't even need Acrobatics to make this work. As a matter of fact, Acrobatics causes you to jump too far, so if you have it start your jump further back on the spike.
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Post Tue Feb 24, 2004 1:40 am
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LepricaN
Village Dweller
Village Dweller




Joined: 24 Feb 2004
Posts: 3
   

I dont have acrobatics and i manage to jump in the water with no problems , but the best way its teleporting.
Post Tue Feb 24, 2004 8:07 am
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Joeman
Protector of the Realm
Protector of the Realm




Joined: 03 Jan 2004
Posts: 254
Location: USA
   

I tried to figure that out myself but no luck. When you do Xardas' mission, it's much faster just to jump out of the tower then to teleport somewhere because all his missions are in the orc land. I get myself couple bloodfly scrolls just for that purpose.
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Post Tue Feb 24, 2004 7:21 pm
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