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InSaNe
Guards Lieutenant
Joined: 09 Nov 2002
Posts: 174
Location: Netherlands |
i think they should have made a bigger weight allowance too (max is 500 now.. cant even carry a full daedric set and some quest items without trouble) _________________ Never argue with a nOOb, First they take you down to their level and then they kill you with their skills |
Fri Mar 28, 2003 11:50 pm |
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Bigpapa
Stranger from north
Joined: 22 Oct 2001
Posts: 930
Location: Strange place. |
Since Gothic II english version seems delaying over and over again, i'll give a second try to Morrowind, and this time i'll play it trough, no matter what, maybe i find something that i missed in the first try . It has it's own advances, i know there is, is there? _________________ I'll be back... |
Wed Apr 09, 2003 1:44 pm |
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Max Killen
Exalted Potentate
Joined: 04 Dec 2001
Posts: 1112
Location: Why not Minot? |
quote: Originally posted by Bigpapa
Since Gothic II english version seems delaying over and over again, i'll give a second try to Morrowind, and this time i'll play it trough, no matter what
Those are my sentiments exactly. Gothic II is put on the back burner for awhile and nothing is in the horizon for the near future. So I thought I would give Morrowind a whirl for the second time also. The first time, I accepted too many quests and, due to the terrible (still pretty bad) quest management system, I found myself bogged down with paper notes that I made to keep up with the quests. The Tribunal add-on helped this and I am having a pretty time now. Most of the quests can be found in the journal now, so that is helpful. Now I can enjoy the game for what it is: a massive complex world waiting to be explored. The colors and details (I somehow missed them the first time through) are byfar the best I have ever seen (although Serious Sam has some good background scenes.) I am doing the side quests, fighter, mage and thief, and I haven't joined a house yet or done any of the temple quests or the thong yet. I haven't even went to Casius (I forget his name, but he starts the main quest). It is a fun game, that I hope I will complete (if you ever can) before I get bored to death with it. You know, you can only escort so-and-so, and kill "blank" guy so many times before it get boring |
Wed Apr 09, 2003 8:06 pm |
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InSaNe
Guards Lieutenant
Joined: 09 Nov 2002
Posts: 174
Location: Netherlands |
the morrowind engine is shit.. the game is far too buggy too
this is my opinion _________________ Never argue with a nOOb, First they take you down to their level and then they kill you with their skills |
Thu Apr 10, 2003 3:39 pm |
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OctU
Keeper of the Gates
Joined: 24 Jan 2002
Posts: 114
Location: On an island beyond the realm of the Sea Barons |
I'm with you, Dez. I really wanted to like Morrowind, and kept hoping it would get better after initially feeling that the world was as hollow and lifeless as it was large. Yes, there were a great many NPC's and creatures to be sure, but they never managed to come alive for me.
I was putting up with such things as not being able to climb, poor creature AI, and foes not being able to follow me through doors. But the moment I ran past a defenseless woman standing by the side of the road with some ghosts chasing me and noticed that neither the woman nor the ghosts paid any attention to each other was the moment I stopped playing the game, permanently.
While Morrowind certainly had some nice features, it just couldn't capture that "immersion" quality that I look for in games, especially RPG's. The best immersion RPG I have ever played is Gothic, where the combination of the AI, physics model, graphics and sound elements created the most compelling and absorbing game I've ever experienced. The world of Gothic was a living and breathing place, and I always felt like I was THERE. In Morrowind, I could look around, do things and go places, but I never felt like I was really present in that world. The graphics in Morrowind had a good immersion quality, but the other elements in the game did not. |
Mon Apr 21, 2003 6:41 pm |
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Dez
King of the Realms
Joined: 08 Jan 2003
Posts: 455
Location: Fortress of Tell Halaf |
quote: Originally posted by OctU
I'm with you, Dez. I really wanted to like Morrowind, and kept hoping it would get better after initially feeling that the world was as hollow and lifeless as it was large. Yes, there were a great many NPC's and creatures to be sure, but they never managed to come alive for me.
I was putting up with such things as not being able to climb, poor creature AI, and foes not being able to follow me through doors. But the moment I ran past a defenseless woman standing by the side of the road with some ghosts chasing me and noticed that neither the woman nor the ghosts paid any attention to each other was the moment I stopped playing the game, permanently.
While Morrowind certainly had some nice features, it just couldn't capture that "immersion" quality that I look for in games, especially RPG's. The best immersion RPG I have ever played is Gothic, where the combination of the AI, physics model, graphics and sound elements created the most compelling and absorbing game I've ever experienced. The world of Gothic was a living and breathing place, and I always felt like I was THERE. In Morrowind, I could look around, do things and go places, but I never felt like I was really present in that world. The graphics in Morrowind had a good immersion quality, but the other elements in the game did not.
I couldn't have said it better!Glad to hear, that i wasn't only one with such reflections of the game as you have.But as the phrase goes: "fine feathers do not always make fine birds".
I also agree 100% with you what you said about gothic.Its nearly criminal that so many gamers are not even aware of, it exists.While it was for sure a lot smaller place, every step in the world of gothc was memorable and it felt so ALIVE.Everywhere was something new&intresting to find out.Monsters were not as stupid as they were in Morrowind.fighting was much more fun!Magic felt trulyu powerfull.Characters had so much personality..heh list goes on and on _________________ The focused mind can pierce through stone |
Tue Apr 22, 2003 9:48 am |
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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
Mlation with Morrowind is an ongoing love story. I still play the game, and I still enjoy every second in it.
Currently, I run two installments of Morrowind on my computer. One is barebone, even without the official plugins, the other is heavily plugged (28 plugins added for a completely different look and feel). The barebone Morrowind I play with a freshly made Breton alchemist, the modded one with an Imperial archer. Both games are fun, and I spend at least 5 hours a week with them.
What good (!) plugins can do to the game is amazing. I read that someone complained the shops are open all day and night. While this makes playing easier, it is something I didn't like too much, too. So I installed a plugin that changed that. Now all shops are closed between 9pm and 8am. Only shops and private homes, that is - other locations are still open. Then I run Giants 2.0 Tribunal version. This adds a lot of tough monsters to the game, even different ones for day and night. It contains dismemberment and other nice things. Another plugin i use is Morrowind Sound enhancements - that's a winner for atmosphere and style. I have added a lot of architecture to Balmora and Viivec trhough plugins, installed a great mod called bookrotate, spoecial icons for potions and scrolls, beautiful faces for most characters and much more. This is Morrowind deluxe, and believe me: you won't recognize the game .
There is a downside, however. Even on my P4 2.53 with 1GB Ram and a Geforce4 Ti 4400, I can go down to framerates as low as 12 in Balmora with this setting (1600x1200 with no AA). The unmodded Morrowind hardly goes below 22 fps even in the crowded places. Still, I consider 12fps playable, since it is only on rare occasions.
The question is: why do I like Morrowind so much? Becuase it is exactly for my style of playin. I don't like to be forced to do something. There are hours when I just loiter around in the game, hunt for beautiful vistas or try to make potions. I decorate my home, and I am delighted when i find a drum that I can put into my livingroom there. I am not hunting for quests, I just enjoy "living" on this island. I am really looking forward to Bloodmoon, since I want new areas to explore and new things to grab .
I can understand that some people don't like Morrowind. For my part, I pray every day that they will do TES 4 pretty soon, with more interactivity, more quests, more landmass, more physiscs . _________________ Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com |
Tue Apr 22, 2003 10:33 am |
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elkston
High Emperor
Joined: 21 Sep 2002
Posts: 691
Location: North Carolina, USA |
Morrowind got some important things right, but it seems to me that it fell short in some key areas and failed to live up to its full potential.
What is good:
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-Excellent graphics
-Successful creation of a fantasy world with lore, backstory, books, geography and races
-Noteworthy character creation and advancement system
-Freedom of exploration at any time in the game
-A deep and rich item enchantment and magical system that makes it fun to find and create "stuff" in the game
-Super jumps and levitation!!!
What's not so good
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-While the graphics are generally excellent, I beleive the world is a bit too big and walking the landscape gets old after a while because it is generaly barren. I much prefer smaller, more "dense" landscapes.
-Too many teeny tiny dungeons instead of a smaller number of larger, more detailed ones.
-Bad and I mean bad 3rd person character animation. Excuse my directness, but when you're walking it looks like you are trying to hold in a crap. if you're going to allow a 3rd person movement, make it convincing. Nothing is fluid and everything looks half-assed and clunky.
-Cheesy and lame looking character models. Is it just me, or does everyone in Morrowind seem too skinny, too narrow? You can also easily see the components and lego-building schemes in every model. The arms, legs, torso, and head all look "attached" and seem more like a cobbled together collection of body parts than a complete person.
-Everyone's heard this one: Lifeless NPCs. Everybody either stands around and does nothing or walks around in circles. Sure, someone may tell me "Make it quick outlander, I am very busy.." but that same someone will be in the same place doing the same thing (i.e. NOTHING) when I come back 5 hours later or 5 moths later. Now I used my imagination while playing the game and pretended I was in a realistic world (like I used to do in older CRPGs), but the bar has been raised in this day and age and we expect a bit more. At least have some semblance of day and night in these people's lives!!!
-Inventory icons are too small
-Deficient pathfinding that gets enemies and NPCs easily stuck behind rocks and other obstacles.
-Lack of challenge in the latter half of the game due to easy access to certain unbalancing weapons and armor. Now some of this is a side effect of the complete freedom Morrowind gives you -- but some further play testing would have revealed this fact and the developers should have done something to alleviate it.
So to sum things up, I don't regret buying Morrowind. It provided me with many hours of enjoyment despite ALL those problems I mentioned. I finished the main quest and even goofed around for a long time just exploring and doing super-jumps.
But the whole game has this feeling of quantity over quality. I got the exact same feeling on Bethesda's first Elder Scrolls game, Arena. I got this back when it came out, lured by the promise of a huge world with many dungeons to explore. Yeah, I got the huge world but with boring, randomly generated dungeons. What was the point?
So its like they didn't learn much from this experience. They still seem to think that a big world with googles of mediocre quests and dungeons is more appealing than a game that is smaller, but is more "dense" in its quality.
I get the feeling the devs spent all this time making the cool water and graphics and skimped on just about everything else. _________________ All shall hear the words of Karras...the words of Karras |
Tue Apr 22, 2003 2:10 pm |
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Bigpapa
Stranger from north
Joined: 22 Oct 2001
Posts: 930
Location: Strange place. |
Ok, now i have started to play it as a Barbarian battlemage with a tower sign Actually with that second try, i found myself enjoying to play At the moment my character is too weak but he is getting better After i've finished this i'll have a look for those plugin's, this game really do have some good elements. _________________ I'll be back... |
Tue Apr 22, 2003 11:26 pm |
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