|Gamer talks with Turbine about the company's forthcoming MMO, Dungeons and Dragons Online.|
Q: First of all, thank you for agreeing to do this interview. Can you please tell us a little bit about Turbine Games, and what, in your opinion, differentiates it from other game developers?
A: Turbine has a history of developing online games from the beginning of the MMO explosion in the 1990s, from the days of Asheron's Call to today, with the imminent release of Dungeons & Dragons Online and the currently-in-development project for Lord of the Rings Online. Turbine is also the largest independent game developer -- a fact that shouldn't be so surprising considering the enormous amount of work that goes into making online rpgs.
Q: Don't you think that we're on the verge of entering another MMO games overflow? How many more games do you think that the market can sustain before it implodes?
A: Not really. The only major subscription MMO released since the since the end of 2004 was City of Villains, and it's not even a fantasy game.
I think some players will always feel that there's a game overflow, but that's just because they're good games out there these days. No one, not even the unemployed college student, can play them all. At the same time, no entertainment industry ever lost its way by providing good choices to the customer. As new games continue to grow the MMO marketplace, it will have room for more games, not fewer.