|Beta Journal #3: Unexpected Moments is now available at the official Dungeons and Dragons Online site.|
Throughout the world of the pen and paper roleplaying experience, a common phrase abounds:
"Well what the heck do we do now?!"
While it usually has more colorful epithets, that phrase is not normally one that crosses my mind when playing an MMO. Certainly there have been occasions where "the pull" went bad, or the expected result didn't occur, but on such occasions the immediate reaction always boiled down into that normal state of panic resulting in the ever-present MMO combat mantra:
Deal out as much damage as can possibly be mustered in the shortest amount of time.
That tried and true formula has a few variations, mostly revolving around keeping the healer casting spells and making sure the tanks hold aggro - we all know that drill. I thought for sure this would be the same thing for DDO, but it turned out I was very wrong.
|Source: D&D Online||