|GameSpot has cornered Turbine executive producer Judith Hoffman to talk about D&D Online. Here's a snip from the interview:|
GameSpot: Could you give us a brief update on the game? We haven't seen it since the summer of 2004. What has changed in the time since then? What has the team added to the game, and what lessons has it learned?
Judith Hoffman: Dungeons & Dragons Online has grown by leaps and bounds since the summer of 2004. Eight months of development time tends to do that! Almost every aspect of the game's gotten bigger and more polished, and right now, the team's focused on putting the finishing touches on our alpha build.
Too many things have been added to name them all, but here are a few: We've added character generation and advancement, and the city space model has been refined. We've added a ton of dungeons and quests, and the number of monsters has more than doubled from what we had last summer.