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Gamer Transit Authority has a 20-question interview with Flying Labs about Pirates of the Burning Sea:Question One: Besides pirates, what portion of the game do you think really distinguishes Pirates of the Burning Sea from the other MMORPGs on the market currently?
Rusty: The combat model is just really, really interesting in that maneuver is always important rather than click-and-forget. You’re always maneuvering and damage changes the abilities of your ship, so if you lose a mast it’s going to affect your speed and maneuvering and you’re going to have a much tougher time getting where you want to be. If you were playing with a heavily gunned ship without much armor (such as the Xebec), you’ll have to change your strategy. Plus you can use different types of shot depending on the tactics you want to use, so if you want to board another ship you might use grapeshot against the crew instead of chain against the sails. The combat is what I spent all my time doing in other games, and I just wanted it to be fun, a little bit more interesting.
The other big thing is that we don’t take your rank into account in the combat calculations. A cannonball from a rank 1 player hits just as hard as one from a rank 50. It’s so huge because when you get into PvP in other games and say, you’re a rank 20, and you run into a guy who’s 42, you can’t even touch him. From rank 1 on you can contribute to PvP in our game. Granted, if you run into a much higher rank person one on one, they’ll kick your ass, but you can contribute at any rank as long as you play smart. In this, it’s always fun when you have a fun combat model. You don’t have to keep waiting for the next rank just to have a moment of excitement. |
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