The Camelot Herald has posted up an article detailing the working mechanism behind Group Experience (written by Sanya Thomas).
Here's a snip:
After much testing, tweaking, comparing, and discussion, here's how group experience works in DAOC:
Let me start off by explaining that the "75% range rule" you old-timers remember was accurate at one point during the beta. Then, we found a bug - group bonuses were getting added AFTER people's exp caps were reached, and to a low level player, those bonuses were sometimes equal to more than three times their experience cap. (Don't worry, newcomers, all the terms will be explained below.) Then some aspects of the system were exploited (not really a good word, because no one was doing anything bad, but it was not the way we had intended the system to work). Then we put in some code that made the acceptable range entirely too strict. Since then, we've tweaked the code, relaxed some restrictions, made the formulas a bit more generous, etc. This, below, is how the system works. I am sorry this explanation was so late in coming...
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