|Turbine's Justin Quimby has been interviewed at D&D Online. Here's a bit on authenticity:|
OGaming: How true to the source material – rule books, player's guides, novels, etc. – will the title be?
That answer makes an interesting contrast to the next one, which is on combat.
Justin Quimby: Consider this. Every time you attack in our game, you see a d20 pop up on screen that tells you what you rolled. We've gone to incredible lengths to be as true to the pen and paper experience as we can. Arrows do 1d6 damage. We have spells like fireball and magic missile. You could print your character sheet out and with very few modifications be able to play the tabletop version. We have all the ability scores, skills, feats… it all works the same way it does in the original version. That's one of the great things about having the Dungeons & Dragons license too. You don't have to come up with some random name like "magic bolt" for the incantations your wizard casts… you get to call it by the name D&D fans recognize.