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Ragnar Tørnquist has popped up in an interview at Game Chronicles Magazine about Dreamfall:Creating the sequel to what many consider to be the “best adventure game of all time” must certainly come with a lot of pressure. What were some mandates the design team set forth when undertaking the project?
Ragnar Tørnquist: Our largely self-imposed mandates have been to stay true to what people loved about The Longest Journey, to tell a captivating story, and to provide a varied and exciting gameplay experience. It’s definitely not been an easy task combining those three, and the expectations are running very high, but we appreciate a good challenge! |
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