Gamebanshee has an interview with unnamed Turbine staff about D&D Online. Here's a snip:GB: How large will the game world be, as compared to other MMORPGs? Can you tell us about any types of transportation you are planning to implement (horses, boats, teleportation, etc)?
Turbine: We’re deliberately going for a smaller physical space. We feel that rather than have a huge world that feels empty, we’re better off taking our content, and putting it into tailored spaces that are packed with things to see and do. Time that you used to spend running across a featureless landscape can be better spent in We’d rather maximize the amount of “Hey, look at that!” versus the amount of “Hey, where the heck am I?” Exploration of densely packed areas tends to be a bit more rewarding – without density, the answer to “what’s over that hill?” is too often “another hill!” |