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Gamasutra has an interview with Ragnar Tornquist on Dreamfall:Gamasutra: How big was the staff working on Dreamfall overall?
Ragnar: It varied, but I think we consistently had around twenty-five people throughout the production. That's pretty unusual because what you usually do is staff up a lot towards the end, but we prefer to have a solid-size team the whole time in order to make sure the people on the project... they know how the game is supposed to look and supposed to feel like. So we had about twenty-five people for two and a half years. The first six months was just pre-production with a small team of about eight or ten people. At the end now we've got thirty-five people on the project, borrowing other people from other projects, just a couple of people, in order to finish it completely. But that's a relatively small team in today's game developer environment. The difference is we worked for a long time, I mean most games don't have a team on for that long. Free registration might be required. |
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