RPGDot Network    
   

 
 
There
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Dreamfall: Interview @ Gamasutra

(PC: Adventures) | Posted by Dhruin @ Tuesday - April 04, 2006 - 09:54 -
Top
| Game Info | Rate this game | Homepage
Gamasutra has an interview with Ragnar Tornquist on Dreamfall:
Gamasutra: How big was the staff working on Dreamfall overall?

Ragnar: It varied, but I think we consistently had around twenty-five people throughout the production. That's pretty unusual because what you usually do is staff up a lot towards the end, but we prefer to have a solid-size team the whole time in order to make sure the people on the project... they know how the game is supposed to look and supposed to feel like. So we had about twenty-five people for two and a half years. The first six months was just pre-production with a small team of about eight or ten people. At the end now we've got thirty-five people on the project, borrowing other people from other projects, just a couple of people, in order to finish it completely. But that's a relatively small team in today's game developer environment. The difference is we worked for a long time, I mean most games don't have a team on for that long.
Free registration might be required.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.