GameSpot has kicked up some hands-on impressions of D&D Online, including "High-Level Characters, Group Adventures, and Hack-and-Slash". Here's an excerpt:And to preserve the feeling of social adventuring (rather than grinding away at the same monsters and same quests to gain precious experience points), the game will have a slightly different structure from other online games of this sort. For instance, you won't pick up loot from monsters. You'll instead receive the majority of treasure (designated for specific characters) and experience at the end of an adventure so that there won't be any quibbling over who gets the magic sword and who gets stuck with the worn-out leather armor. Also, the game is planned to be launched with a range of character levels from one through 10, which may sound like a very restrictive limit. However, most tabletop campaigns generally take a long time to get characters from level one up to level 10. Also, as we saw, level 10 characters will still be extremely powerful. |