RPGDot Network    

Rubies of Eventide
Display full image
Pic of the moment
pics from the gallery

Site Navigation


   Games Database
   Top 100
   Release List
   Support Files



   Staff Members
   Privacy Statement

D&D Online: Stealth Changes In Testing

(PC: MMORPG) | Posted by Dhruin @ Tuesday - June 06, 2006 - 08:06 -
| Game Info | Rate this game | Homepage | Screenshots
Turbine has foreshadowed changes to invisibility and stealth to bring D&DO closer to the core rules:
In order to bring the stealth and invisibility systems closer to the D&D Core Rulebooks, we’re redesigning how the systems work.

Monsters that think they have detected a hidden target will no longer unerringly home in on the stealthed character. Now, alert NPC’s will begin making “best guess” attacks near the last suspected location of their target (the last location they either saw their opponent, or heard them if they made noise), and will search in a progressively wider radius until they find their foe. A monster that physically bumps into a stealthed player will automatically detect them and begin attacking.
Source: WarCry
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.