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Taylor 'Augustus' Daynes, Lead Designer for Pirates of the Burning Sea, drops by MMORPG.com to lend some insight into the daily life of a designer working on Flying Lab Software's forthcoming game.Well, it’s Friday, and we’re in the middle of a code-freeze at the end of a milestone, because we’re trying to polish a build for [redacted], so I haven’t been able to work on as many new features or as much major tuning as I like. Still, polishing phases like this get a lot of bugs cleaned up, and that does have a big impact on the game.
I surprised myself by clearing 42 of my 48 bugs off my plate. Yum! I haven’t told anyone else in the office, though, because I don’t want them to assign their bugs to me. Cuz what’s the point of fixing them if you just get more? ;)
A lot of those bugs were relatively easy fixes for things that weren’t deemed terribly important, and so were always prioritized lower than working on new features. Stuff like fixing tooltips for some of the repair items I’d recently added, or adding new tooltips that appear when you hover over the effect icon for “Coarse-Grained Gunpowder”.
I took a pass through our shopping and inventory UI, based on a couple of bugs I had about them being hard to use, and logged a couple of bugs about [redacted] that should make things a lot friendlier. More... | Source: MMORPG.com |
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