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Pirates of the Burning Sea: Interview Part 2 @ Warcry

(PC: MMORPG) | Posted by Dhruin @ Sunday - November 09, 2003 - 01:35 -
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Warcry has posted the second part of their interview with Taylor Daynes, the Lead Designer for Flying Lab Software about Pirates of the Burning Sea:
Since you say that Pirates was designed with interaction in mind, does it also exhibit the classic "level treadmill" found in so many other Massive Multiplayer games?

I hate level treadmills. They have turned me off of every MMOG I’ve played. At some point, usually very quickly into the game, I’ve realized that what I am doing at that moment is fundamentally the same as what I will be doing a thousand hours later.

Another thing I hate is a game that requires a thousand hour investment before I can ‘get to the good stuff’. What a waste of life!

Pirates of the Burning Sea focuses on making the game fun – and making sure that every player can make meaningful contributions – right from the get-go. However, we integrate this with a natural and optional progression. If you are interested in different types of gameplay, there are paths that you can take to get there.
 
 
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