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Warcry has posted the second part of their interview with Taylor Daynes, the Lead Designer for Flying Lab Software about Pirates of the Burning Sea:Since you say that Pirates was designed with interaction in mind, does it also exhibit the classic "level treadmill" found in so many other Massive Multiplayer games?
I hate level treadmills. They have turned me off of every MMOG I’ve played. At some point, usually very quickly into the game, I’ve realized that what I am doing at that moment is fundamentally the same as what I will be doing a thousand hours later.
Another thing I hate is a game that requires a thousand hour investment before I can ‘get to the good stuff’. What a waste of life!
Pirates of the Burning Sea focuses on making the game fun – and making sure that every player can make meaningful contributions – right from the get-go. However, we integrate this with a natural and optional progression. If you are interested in different types of gameplay, there are paths that you can take to get there. |
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